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Content



Warrior


- Axe Mastery - Hammer Mastery - Strength - Swordsmanship - Tactics - No Attribute -


Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else.

Warriors are equally comfortable wielding axe, hammer, or sword, though many choose to master one weapon over all others. Many Warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the Warrior to avoid damage and protect allies, but strength is the Warriorís biggest asset, providing the constitution to keep on fighting until the battle is won.









All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Axe Mastery - Points in this attribute increase basic axe damage and damage dealt by axe skills.
Hammer Mastery - Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
Strength - Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep the Warrior alive, and those that inflict damage on his opponents.
Swordsmanship - Points in this attribute increase basic sword damage as well as damage dealt by sword skills.
Tactics - Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Axe Mastery    - Top -


Axe Rake Axe Rake

Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +(Min: 1 - Max: 10) damage, and that foe becomes Crippled for 15 seconds.

: 7   : 0   : 0
Axe Twist
 
Axe Twist

Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for (Min: 1 - Max: 20) more damage and that foe suffers from Weakness.

: 8   : 0   : 0
Cyclone Rake
 
Cleave (Elite)

Elite Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 25) damage.

: 4   : 0   : 0
Cyclone Rake
 
Cyclone Axe

Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents.

: 5   : 0   : 4
Dismember
 
Dismember

Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Disrupting Chop
 
Disrupting Chop

Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

: 6   : 0   : 0
Eviscerate
 
Eviscerate (Elite)

Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 10 - Max: 40) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Executioner's Strike
 
Executioner's Strike

Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 40) damage.

: 8   : 0   : 0
Penetrating Blow
 
Penetrating Blow

Axe Attack. If this attack hits, you strike for +(Min: 5 - Max: 20) damage. This axe attack has 20% armor penetration.

: 5   : 0   : 0
Swift Chop
 
Swift Chop

Axe Attack. If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If Swift Chop is "blocked," your target suffers a Deep Wound and takes an additional (Min: 1 - Max: 20) damage. Swift Chop cannot be "evaded."

: 5   : 0   : 4



Hammer Mastery    - Top -


Backbreaker
 
Backbreaker (Elite)

Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 20) damage and your target is knocked down for 4 seconds.

: 10   : 0   : 0
Belly Smash
 
Belly Smash

Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for (Min: 3 - Max: 10) seconds.

: 5   : 1   : 30
Counter Blow
 
Counter Blow

Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.

: 4   : 0   : 0
Crude Swing
 
Crude Swing

Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted.

: 5   : 0   : 5
Crushing Blow
 
Crushing Blow

Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 5   : 0   : 10
Devestating Hammer
 
Devastating Hammer (Elite)

Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Earth Shaker
 
Earth Shaker (Elite)

Elite Hammer Attack. All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)

: 8   : 0   : 0
Hammer Bash
 
Hammer Bash

Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

: 6   : 0   : 0
Heavy Blow
 
Heavy Blow

Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +(Min: 1 - Max: 30) damage.

: 6   : 0   : 0
Irresistible Blow
 
Irresistible Blow

Hammer Attack. If Irresistible Blow is "blocked," your target is knocked down and takes (Min: 1 - Max: 30) damage. Irresistible Blow cannot be "blocked" or "evaded."

: 5   : 0   : 4
Mighty Blow
 
Mighty Blow

Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 30) damage.

: 7   : 0   : 0
Staggering Blow
 
Staggering Blow

Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for (Min: 5 - Max: 15) seconds.

: 6   : 0   : 0



Strenght    - Top -


I Will Avenge You!
 
"I Will Avenge You!"

Shout. For each dead ally in the area you gain 10 seconds of increased attack speed and Health regeneration +(Min: 3 - Max: 7).

: 5   : 0   : 45
I Will Survive!
 
"I Will Survive!"

Shout. You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after (Min: 5 - Max: 11) seconds.

: 5   : 0   : 30
Battle Rage
 
Battle Rage (Elite)

Elite Stance. For (Min: 5 - Max: 20) seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

: 4   : 0   : 0
Berserker Stance
 
Berserker Stance

Stance. For (Min: 5 - Max: 11) seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

: 5   : 0   : 30
Shields Up!
 
Bull's Charge (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

: 5   : 0   : 20
Bull's Strike
 
Bull's Strike

Melee Attack. If this attack hits a fleeing foe, you strike for +(Min: 5 - Max: 30) damage, and your target is knocked down.

: 5   : 0   : 8
Defy Pain
 
Defy Pain (Elite)

Elite Skill. For 8 seconds you have an additional (Min: 90 - Max: 300) Health and an additional 20 armor.

: 7   : 0   : 0
Dolyak Signet
 
Dolyak Signet

Signet. For (Min: 8 - Max: 20) seconds, you have +(Min: 10 - Max: 20) armor and cannot be knocked down, but your movement is slowed by 75%.

: 0   : 0   : 30
Dwarven Battle Stance
 
Dwarven Battle Stance (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.

: 10   : 0   : 30
Endure Pain
 
Endure Pain

Skill. For (Min: 7 - Max: 13) seconds you have an additional (Min: 90 - Max: 300) Health.

: 5   : 0   : 30
Flourish
 
Flourish (Elite)

Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 7) Energy for each skill recharged by Flourish.

: 5   : 1   : 10
Griffon's Sweep
 
Griffon's Sweep

Melee Attack. If this attack hits, you strike for +(Min: 1 - Max: 10) damage. If this attack is "Evaded," your target is knocked down and suffers (Min: 10 - Max: 34) damage.

: 5   : 0   : 5
Power Attack
 
Power Attack

Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 30) damage.

: 5   : 0   : 4
Protector's Strike
 
Protector's Strike

Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 40) more damage.

: 5   : 0   : 2
Rush
 
Rush

Stance. For (Min: 8 - Max: 20) seconds, you move 25% faster.

: 4   : 0   : 0
Shield Bash
 
Shield Bash

Skill. For (Min: 5 - Max: 11) seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.

: 5   : 0   : 20
Sprint
 
Sprint

Stance. For (Min: 8 - Max: 14) seconds, you move 25% faster.

: 5   : 0   : 20
Warrior's Cunning
 
Warrior's Cunning

Skill. For (Min: 5 - Max: 11) seconds, your melee attacks cannot be "blocked" or "evaded".

: 10   : 0   : 60
Warrior's Endurance
 
Warrior's Endurance (Elite)

Elite Stance. For (Min: 5 - Max: 23) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 5 - Max: 17).

: 5   : 0   : 30



Swordsmanship    - Top -


Final Thrust
 
Final Thrust

Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal (Min: 1 - Max: 40) more damage. This damage is doubled if your target was below 50% Health. This skill requires Adrenaline.

: 10   : 0   : 0
Galrath Slash
 
Galrath Slash

Sword Attack. This attack strikes for +(Min: 1 - Max: 40) damage if it hits.

: 8   : 0   : 0
Gash
 
Gash

Sword Attack. If this attack hits a Bleeding foe, you strike for (Min: 5 - Max: 10) more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Hamstring
 
Hamstring

Sword Attack. If this attack hits, your target is Crippled for (Min: 3 - Max: 15) seconds, slowing his movement.

: 10   : 0   : 15
Hundred Blades
 
Hundred Blades (Elite)

Elite Sword Attack. Swing twice at target foe and foes adjacent to your target.

: 5   : 0   : 8
Pure Strike
 
Pure Strike

Sword Attack. If Pure Strike hits, you strike for +(Min: 1 - Max: 30) damage. If you are not using a "Stance," Pure Strike cannot be "blocked" or "evaded."

: 5   : 0   : 8
Savage Slash
 
Savage Slash

Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a spell, you deal (Min: 1 - Max: 40) extra damage.

: 5   : 0   : 10
Seeking Blade
 
Seeking Blade

Sword Attack. If this attack hits you strike for +(Min: 1 - Max: 20) damage. If Seeking Blade is "Evaded," your target begins Bleeding and takes (Min: 1 - Max: 20) damage. Seeking Blade cannot be "Blocked."

: 5   : 0   : 4
Sever Artery
 
Sever Artery

Sword Attack. If this attack hits, the opponent begins Bleeding for (Min: 5 - Max: 25) seconds, losing Health over time.

: 4   : 0   : 0



Tactics    - Top -


Charge!
 
"Charge!" (Elite)

Elite Shout. For (Min: 5 - Max: 11) seconds, all allies in the area move 25% faster.

: 5   : 0   : 20
Fear Me!
 
"Fear Me!"

Shout. All adjacent foes lose (Min: 1 - Max: 7) Energy. This skill requires Adrenaline.

: 4   : 0   : 0
Shields Up!
 
"Shields Up!"

Shout. For (Min: 8 - Max: 20) seconds, you and nearby allies gain 50 armor against piercing damage and (Min: 10% - Max: 40%) chance to block incoming projectile attacks.

: 10   : 0   : 30
To the Limit!
 
"To the Limit!"

Shout. For each adjacent foe (maximum (Min: 1 - Max: 6)), you gain one strike of adrenaline.

: 5   : 0   : 20
Victory is Mine!
 
"Victory is Mine!" (Elite)

Elite Shout. You gain (Min: 10 - Max: 68) Health and 5 Energy for each "Condition" suffered by adjacent foes.

: 5   : 0   : 15
Watch Yourself!
 
"Watch Yourself!"

Shout. Party members near you gain +20 armor For (Min: 5 - Max: 11) seconds.

: 4   : 0   : 0
Balanced Stance
 
Balanced Stance

Stance. For (Min: 8 - Max: 20) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

: 5   : 0   : 30
Bonetti's Defense
 
Bonetti's Defense

Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

: 8   : 0   : 0
Deadly Riposte
 
Deadly Riposte

Skill. For 8 seconds, while you have a sword equipped, you "Block" the next attack against you, and your attacker takes (Min: 1 - Max: 30) damage and begins Bleeding for (Min: 3 - Max: 25) seconds.

: 5   : 0   : 10
Defensive Stance
 
Defensive Stance

Stance. For (Min: 5 - Max: 11) seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.

: 5   : 0   : 45
Deflect Arrows
 
Deflect Arrows

Stance. For (Min: 8 - Max: 20) seconds, you have a 75% chance to "Block" arrows. This effect ends if you attack.

: 5   : 0   : 30
Desperation Blow
 
Desperation Blow

Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 40) damage, and your target suffers from one of the following conditions: Deep Wound, Weakness, Bleeding, or Crippled. After making a Desperation Blow, you fall down.

: 5   : 0   : 7
Disciplined Stace
 
Disciplined Stance

Stance. For (Min: 5 - Max: 11) seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

: 10   : 0   : 60
Gladiator's Defense
 
Gladiatorís Defense (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 35) damage.

: 5   : 0   : 30
Healing Signet
 
Healing Signet

Signet. You gain (Min: 40 - Max: 152) Health. You have -40 armor while using this skill.

: 0   : 2   : 4
Riposte
 
Riposte

Skill. For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes (Min: 1 - Max: 40) damage.

: 4   : 0   : 0
Shield Stance
 
Shield Stance

Stance. For (Min: 8 - Max: 20) seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.

: 5   : 0   : 60
Thrill of Victory
 
Thrill of Victory

Melee Attack. If this blow hits, and you have more Health than target foe you strike for +(Min: 10 - Max: 40) damage.

: 5   : 0   : 10
Wary Stance
 
Wary Stance

Stance. For (Min: 5 - Max: 11) seconds, you "Block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.

: 10   : 0   : 60



No Attribute    - Top -


For Great Justice!
 
"For Great Justice!"

Shout. For 15 seconds, your adrenal skills charge twice as fast.

: 10   : 0   : 45
Distracting Blow
 
Distracting Blow

Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).

: 5   : 0.5   : 10
Flurry
 
Flurry

Stance. For 5 seconds, your attack rate is increased, but you deal less damage.

: 5   : 0   : 5
Frenzy
 
Frenzy

Stance. For 8 seconds, you attack 33% faster but take double damage.

: 5   : 0   : 4
Skull Crack
 
Skull Crack (Elite)

Elite Melee Attack. If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.

: 10   : 0   : 0
Wild Blow
 
Wild Blow

Melee Attack. Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits any "Stance" being used by your target ends. This attack cannot be "Blocked" or "Evaded".

: 5   : 0   : 5
Resurrection Signet
 
Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0   : 0   : 0

 
Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0   : 0   : 0


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