Warrior
- Axe Mastery - Hammer Mastery - Strength - Swordsmanship - Tactics - No Attribute -
 Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else.
Warriors are equally comfortable wielding axe, hammer, or sword, though many choose to master one weapon over all others. Many Warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the Warrior to avoid damage and protect allies, but strength is the Warrior’s biggest asset, providing the constitution to keep on fighting until the battle is won.
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Axe Mastery - Points in this attribute increase basic axe damage and damage dealt by axe skills.
Hammer Mastery - Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
Strength - Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep the Warrior alive, and those that inflict damage on his opponents.
Swordsmanship - Points in this attribute increase basic sword damage as well as damage dealt by sword skills.
Tactics - Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Axe Mastery - Top -
 |
Axe Rake
Axe Attack. If this attack hits a foe suffering from a Deep Wound, you
strike for +(Min: 1 - Max: 10) damage, and that foe becomes Crippled
for 15 seconds.
: 7 : 0 : 0 |
 |
Axe Twist
Axe Attack. If this attack hits a foe suffering from a Deep Wound, you
strike for (Min: 1 - Max: 20) more damage and that foe suffers from
Weakness.
: 8 : 0 : 0 |
 |
Cleave (Elite)
Elite Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 25) damage.
: 4 : 0 : 0 |
 |
Cyclone Axe
Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents.
: 5 : 0 : 4 |
 |
Dismember
Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the
target foe, lowering that foe's maximum Health by 20% for (Min: 5 -
Max: 20) seconds.
: 7 : 0 : 0 |
 |
Disrupting Chop
Axe Attack. If it hits, this attack interrupts the target's current
action. If that action was a skill, that skill is disabled for an
additional 20 seconds.
: 6 : 0 : 0 |
 |
Eviscerate (Elite)
Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 10 - Max:
40) damage and inflict a Deep Wound, lowering your target's maximum
Health by 20% for (Min: 5 - Max: 20) seconds.
: 7 : 0 : 0 |
 |
Executioner's Strike
Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 40) damage.
: 8 : 0 : 0 |
 |
Penetrating Blow
Axe Attack. If this attack hits, you strike for +(Min: 5 - Max: 20) damage. This axe attack has 20% armor penetration.
: 5 : 0 : 0 |
 |
Swift Chop
Axe Attack. If this attack hits, you strike for +(Min: 1 - Max: 20)
damage. If Swift Chop is "blocked," your target suffers a Deep Wound
and takes an additional (Min: 1 - Max: 20) damage. Swift Chop cannot be
"evaded."
: 5 : 0 : 4 |
Hammer Mastery - Top -
 |
Backbreaker (Elite)
Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 -
Max: 20) damage and your target is knocked down for 4 seconds.
: 10 : 0 : 0 |
 |
Belly Smash
Hammer Attack. If this attack strikes a foe who is on the ground, the
resulting dust cloud will blind nearby foes for (Min: 3 - Max: 10)
seconds.
: 5 : 1 : 30 |
 |
Counter Blow
Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.
: 4 : 0 : 0 |
 |
Crude Swing
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for
+(Min: 1 - Max: 10) damage. This action is easily interrupted.
: 5 : 0 : 5 |
 |
Crushing Blow
Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 20)
damage. If you hit a knocked-down foe you inflict a Deep Wound,
lowering your target's maximum Health by 20% for (Min: 5 - Max: 20)
seconds.
: 5 : 0 : 10 |
 |
Devastating Hammer (Elite)
Elite Hammer Attack. If Devastating Hammer hits, your target is knocked
down and suffers from Weakness for (Min: 5 - Max: 20) seconds.
: 7 : 0 : 0 |
 |
Earth Shaker (Elite)
Elite Hammer Attack. All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
: 8 : 0 : 0 |
 |
Hammer Bash
Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
: 6 : 0 : 0 |
 |
Heavy Blow
Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering
from Weakness, that foe is knocked down and you strike for +(Min: 1 -
Max: 30) damage.
: 6 : 0 : 0 |
 |
Irresistible Blow
Hammer Attack. If Irresistible Blow is "blocked," your target is
knocked down and takes (Min: 1 - Max: 30) damage. Irresistible Blow
cannot be "blocked" or "evaded."
: 5 : 0 : 4 |
 |
Mighty Blow
Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 30) damage.
: 7 : 0 : 0 |
 |
Staggering Blow
Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for (Min: 5 - Max: 15) seconds.
: 6 : 0 : 0 |
Strenght - Top -
 |
"I Will Avenge You!"
Shout. For each dead ally in the area you gain 10 seconds of increased attack speed and Health regeneration +(Min: 3 - Max: 7).
: 5 : 0 : 45 |
 |
"I Will Survive!"
Shout. You gain Health regeneration of 3 for each condition you are
suffering. This regeneration expires after (Min: 5 - Max: 11) seconds.
: 5 : 0 : 30 |
 |
Battle Rage (Elite)
Elite Stance. For (Min: 5 - Max: 20) seconds, you move 25% faster and
gain double adrenaline from attacks. Battle Rage ends if you use any
non-attack skills. When Battle Rage ends, you lose all adrenaline.
: 4 : 0 : 0 |
 |
Berserker Stance
Stance. For (Min: 5 - Max: 11) seconds, you attack 33% faster than
normal and gain 20% more adrenaline each time you hit in melee.
Berserker Stance ends if you use a skill.
: 5 : 0 : 30 |
 |
Bull's Charge (Elite)
Elite Stance. For (Min: 5 - Max: 11) seconds, you move 25% faster than
normal and if you strike a fleeing foe in melee, that foe is knocked
down. Bull's Charge ends if you use a skill.
: 5 : 0 : 20 |
 |
Bull's Strike
Melee Attack. If this attack hits a fleeing foe, you strike for +(Min: 5 - Max: 30) damage, and your target is knocked down.
: 5 : 0 : 8 |
 |
Defy Pain (Elite)
Elite Skill. For 8 seconds you have an additional (Min: 90 - Max: 300) Health and an additional 20 armor.
: 7 : 0 : 0 |
 |
Dolyak Signet
Signet. For (Min: 8 - Max: 20) seconds, you have +(Min: 10 - Max: 20)
armor and cannot be knocked down, but your movement is slowed by 75%.
: 0 : 0 : 30 |
 |
Dwarven Battle Stance (Elite)
Elite Stance. For (Min: 5 - Max: 11) seconds, if they hit, your hammer
attacks interrupt your target. Dwarven Battle Stance ends if you use a
skill.
: 10 : 0 : 30 |
 |
Endure Pain
Skill. For (Min: 7 - Max: 13) seconds you have an additional (Min: 90 - Max: 300) Health.
: 5 : 0 : 30 |
 |
Flourish (Elite)
Elite Skill. All of your attack skills become recharged. You gain (Min:
1 - Max: 7) Energy for each skill recharged by Flourish.
: 5 : 1 : 10 |
 |
Griffon's Sweep
Melee Attack. If this attack hits, you strike for +(Min: 1 - Max: 10)
damage. If this attack is "Evaded," your target is knocked down and
suffers (Min: 10 - Max: 34) damage.
: 5 : 0 : 5 |
 |
Power Attack
Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 30) damage.
: 5 : 0 : 4 |
 |
Protector's Strike
Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 40) more damage.
: 5 : 0 : 2 |
 |
Rush
Stance. For (Min: 8 - Max: 20) seconds, you move 25% faster.
: 4 : 0 : 0 |
 |
Shield Bash
Skill. For (Min: 5 - Max: 11) seconds, while wielding a shield, the
next melee attack against you is blocked. If the attack was a skill,
your attacker is knocked down and that skill is disabled for an
additional 15 seconds.
: 5 : 0 : 20 |
 |
Sprint
Stance. For (Min: 8 - Max: 14) seconds, you move 25% faster.
: 5 : 0 : 20 |
 |
Warrior's Cunning
Skill. For (Min: 5 - Max: 11) seconds, your melee attacks cannot be "blocked" or "evaded".
: 10 : 0 : 60 |
 |
Warrior's Endurance (Elite)
Elite Stance. For (Min: 5 - Max: 23) seconds, you gain 3 Energy each
time you hit with a melee attack. Warrior's Endurance cannot raise your
Energy above (Min: 5 - Max: 17).
: 5 : 0 : 30 |
Swordsmanship - Top -
 |
Final Thrust
Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal (Min:
1 - Max: 40) more damage. This damage is doubled if your target was
below 50% Health. This skill requires Adrenaline.
: 10 : 0 : 0 |
 |
Galrath Slash
Sword Attack. This attack strikes for +(Min: 1 - Max: 40) damage if it hits.
: 8 : 0 : 0 |
 |
Gash
Sword Attack. If this attack hits a Bleeding foe, you strike for (Min:
5 - Max: 10) more damage and that foe suffers a Deep Wound, lowering
that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.
: 7 : 0 : 0 |
 |
Hamstring
Sword Attack. If this attack hits, your target is Crippled for (Min: 3 - Max: 15) seconds, slowing his movement.
: 10 : 0 : 15 |
 |
Hundred Blades (Elite)
Elite Sword Attack. Swing twice at target foe and foes adjacent to your target.
: 5 : 0 : 8 |
 |
Pure Strike
Sword Attack. If Pure Strike hits, you strike for +(Min: 1 - Max: 30)
damage. If you are not using a "Stance," Pure Strike cannot be
"blocked" or "evaded."
: 5 : 0 : 8 |
 |
Savage Slash
Sword Attack. If this attack hits, it interrupts the target foe's
action. If that action was a spell, you deal (Min: 1 - Max: 40) extra
damage.
: 5 : 0 : 10 |
 |
Seeking Blade
Sword Attack. If this attack hits you strike for +(Min: 1 - Max: 20)
damage. If Seeking Blade is "Evaded," your target begins Bleeding and
takes (Min: 1 - Max: 20) damage. Seeking Blade cannot be "Blocked."
: 5 : 0 : 4 |
 |
Sever Artery
Sword Attack. If this attack hits, the opponent begins Bleeding for (Min: 5 - Max: 25) seconds, losing Health over time.
: 4 : 0 : 0 |
Tactics - Top -
 |
"Charge!" (Elite)
Elite Shout. For (Min: 5 - Max: 11) seconds, all allies in the area move 25% faster.
: 5 : 0 : 20 |
 |
"Fear Me!"
Shout. All adjacent foes lose (Min: 1 - Max: 7) Energy. This skill requires Adrenaline.
: 4 : 0 : 0 |
 |
"Shields Up!"
Shout. For (Min: 8 - Max: 20) seconds, you and nearby allies gain 50
armor against piercing damage and (Min: 10% - Max: 40%) chance to block
incoming projectile attacks.
: 10 : 0 : 30 |
 |
"To the Limit!"
Shout. For each adjacent foe (maximum (Min: 1 - Max: 6)), you gain one strike of adrenaline.
: 5 : 0 : 20 |
 |
"Victory is Mine!" (Elite)
Elite Shout. You gain (Min: 10 - Max: 68) Health and 5 Energy for each "Condition" suffered by adjacent foes.
: 5 : 0 : 15 |
 |
"Watch Yourself!"
Shout. Party members near you gain +20 armor For (Min: 5 - Max: 11) seconds.
: 4 : 0 : 0 |
 |
Balanced Stance
Stance. For (Min: 8 - Max: 20) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
: 5 : 0 : 30 |
 |
Bonetti's Defense
Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to
"Block" incoming melee attacks and arrows. You gain 5 Energy for each
successful melee attack blocked. Bonetti's Defense ends if you use a
skill.
: 8 : 0 : 0 |
 |
Deadly Riposte
Skill. For 8 seconds, while you have a sword equipped, you "Block" the
next attack against you, and your attacker takes (Min: 1 - Max: 30)
damage and begins Bleeding for (Min: 3 - Max: 25) seconds.
: 5 : 0 : 10 |
 |
Defensive Stance
Stance. For (Min: 5 - Max: 11) seconds, you have +24 armor and you have
a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends
if you use a skill.
: 5 : 0 : 45 |
 |
Deflect Arrows
Stance. For (Min: 8 - Max: 20) seconds, you have a 75% chance to "Block" arrows. This effect ends if you attack.
: 5 : 0 : 30 |
 |
Desperation Blow
Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 40)
damage, and your target suffers from one of the following conditions:
Deep Wound, Weakness, Bleeding, or Crippled. After making a Desperation
Blow, you fall down.
: 5 : 0 : 7 |
 |
Disciplined Stance
Stance. For (Min: 5 - Max: 11) seconds, you gain +24 armor and have a
75% chance to "block" attacks. Disciplined Stance ends if you use an
adrenal skill.
: 10 : 0 : 60 |
 |
Gladiator’s Defense (Elite)
Elite Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to
block incoming attacks. Whenever you block a melee attack this way, the
attacker suffers (Min: 5 - Max: 35) damage.
: 5 : 0 : 30 |
 |
Healing Signet
Signet. You gain (Min: 40 - Max: 152) Health. You have -40 armor while using this skill.
: 0 : 2 : 4 |
 |
Riposte
Skill. For 8 seconds, while you have a sword equipped, you "block" the
next attack against you, and your attacker takes (Min: 1 - Max: 40)
damage.
: 4 : 0 : 0 |
 |
Shield Stance
Stance. For (Min: 8 - Max: 20) seconds, while wielding a shield, you
have a 75% chance to "block" incoming attacks, but you move 33% slower.
: 5 : 0 : 60 |
 |
Thrill of Victory
Melee Attack. If this blow hits, and you have more Health than target foe you strike for +(Min: 10 - Max: 40) damage.
: 5 : 0 : 10 |
 |
Wary Stance
Stance. For (Min: 5 - Max: 11) seconds, you "Block" any attack skills
used against you. For each successful block, you gain Adrenaline and 5
Energy. Wary Stance ends if you use a skill.
: 10 : 0 : 60 |
|