Ritualist
- Channeling Magic - Communing - Restoration Magic - Spawning Power - No Attribute -
 In near future you will see here some info about Ritualist.
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
Channeling Magic - No inherent effect. Many Ritualist skills, especially those related to lightning damage and Energy, become more effective with higher Channeling Magic.
Communing - No inherent effect. Many Ritualist skills, especially those related to summoning spirits, become more effective with higher Communing.
Restoration Magic - No inherent effect. Many Ritualist skills, especially those related to healing, life-stealing, and defense, become more effective with higher Restoration Magic.
Spawning Power - Primary Attribute (Available to Primary Ritualists only). For Each rank of Spawning creatures you create (or animate) have 4% more Health. Some Ritualist skills, especially those related to spirit creatures, become more effective with higher Spawning Power.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Channeling Magic - Top -

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Ancestors' Rage
Spell. All foes adjacent to target ally are struck for (Min: 10 - Max: 82) lightning damage.
: 10 : 2 : 8 |

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Channeled Strike
Spell. Target foe is struck for (Min: 5 - Max: 77) lightning damage. That foe takes an additional (Min: 5 - Max: 29) lightning damage if you are holding an item.
: 10 : 2 : 12 |

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Cruel Was Daoshen
Spell. Hold Daoshen's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 40 - Max: 112) lightning damage.
: 15 : 2 : 45 |

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Destruction
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit that dies after 30 seconds. When this spirit dies, all nearby foes take (Min: 1 - Max: 4) damage for each second the spirit was alive.
: 5 : 0 : 115 |

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Essence Strike
Spell. Target foe is struck for (Min: 5 - Max: 41) lightning damage. If any spirits are in the area around you, you gain (Min: 1 - Max: 6) Energy.
: 5 : 1 : 8 |

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Gaze from Beyond
Spell. Up to 5 spirits in the area around you lose (Min: 10 - Max: 18) Health. Target foe is struck for (Min: 10 - Max: 18) lightning damage for each spirit that lost Health this way.
: 10 : 2 : 10 |

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Grasping was Kuurong (Elite)
Spell. Hold Kuurong's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 5 - Max: 41) lightning damage and knocked down.
: 15 : 2 : 30 |

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Nightmare Weapon
Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next suffessful attack steals up to (Min: 5 - Max: 41) Health.
: 5 : 1 : 10 |

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Painful Bond
Hex. For (Min: 5 - Max: 17) seconds, target foe and all nearby foes take (Min: 5 - Max: 17) damage whenever hit by a spirit's attack.
: 15 : 1 : 20 |

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Signet of Spirits (Elite)
Signet. You gain (Min: 1 - Max: 6) Energy for each spirit in the area (maximum of (Min: 5 - Max: 17) Energy).
: 0 : 1 : 20 |

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Spirit Boon Strike (Elite)
Spell. Target foe is struck for (Min: 10 - Max: 82) lightning damage, and all spirits near you gain (Min: 10 - Max: 82) Health.
: 10 : 2 : 20 |

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Spirit Burn
Spell. Target foe is struck for (Min: 5 - Max: 41) lightning damage. If any spirits are in the area around you, spirit Burn deals +(Min: 5 - Max: 27) damage.
: 5 : 1 : 5 |

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Spirit Channeling (Elite)
Enchantment. For 10 seconds, you gain +(Min: 1 - Max: 5) Energy regeneration but suffer -5 Health degeneration. When spirit Channeling ends, you gain (Min: 5 - Max: 17) Health for each ally in the area.
: 5 : 1 : 30 |

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Spirit Rift
Spell. Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for (Min: 10 - Max: 94) lightning damage.
: 15 : 2 : 5 |

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Spirit Siphon
Spell. Target spirit loses all Energy. You gain (Min: 15 - Max: 27)% of that Energy.
: 5 : 0.25 : 3 |

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Splinter Weapon
Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals (Min: 5 - Max: 41) damage to all adjacent foes.
: 10 : 1 : 10 |

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Wailing Weapon
Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
: 10 : 1 : 30 |

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Wrath from Beyond (Elite)
Spell. For each nearby spirit, one nearby foe is struck for (Min: 10 - Max: 82) lightning damage. (The same foe cannot be struck more than once)
: 10 : 1 : 20 |
Communing - Top -

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Anguished Was Lingwah
Spell. Hold Lingwah's ashes for up to (Min: 30 - Max: 126) seconds. Dropping her ashes summons a level (Min: 1 - Max: 8) spirit of Pain that does (Min: 5 - Max: 17) damage.
: 10 : 5 : 60 |

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Binding Chains
Hex. For (Min: 5 - Max: 17) seconds, target attacking foe moves 90% slower and cannot attack. Binding Chains ends if the foe takes damage.
: 15 : 2 : 30 |

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Blood Song
Binding Ritual. Create a level (Min: 1 - Max: 7) spirit who dies after (Min: 30 - Max: 126) seconds. Attacks by that spirit steal up to (Min: 5 - Max: 17) Health.
: 15 : 5 : 60 |

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Brutal Weapon
Weapon Spell. Give target ally a Brutal Weapon for (Min: 5 - Max: 17) seconds. The bearer's weapon strikes for +(Min: 5 - Max: 13) damage as long as the bearer is under no Enchantments.
: 10 : 1 : 15 |

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Defiant Was Xinrae (Elite)
Spell. Hold Xinrae's ashes for up to (Min: 5 - Max: 10) seconds. While you hold her ashes, enemy spells that the caster and the caster's allies use against you are disabled for an additional (Min: 5 - Max: 17) seconds.
: 25 : 0.75 : 25 |

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Disenchantment
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. This spirit deals (Min: 3 - Max: 13) damage and anyone struck by its attack loses one Enchantment. This spirit dies after (Min: 10 - Max: 30) seconds.
: 25 : 5 : 60 |

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Displacement
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded this way, this spirit takes (Min: 70 - Max: 54) damage. This spirit dies after (Min: 30 - Max: 54) seconds.
: 15 : 3 : 60 |

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Dissonance
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. This spirit deals (Min: 3 - Max: 13) damage and anyone struck by its attack is interrupted. This spirit dies after (Min: 10 - Max: 22) seconds.
: 25 : 5 : 60 |

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Dulled Weapon
Hex. For (Min: 5 - Max: 17) seconds, target foe and all nearby foes cannot achieve a critical hit.
: 10 : 1 : 20 |

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Earthbind
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50-30 Health. This spirit dies after (Min: 15 - Max: 39) seconds.
: 15 : 5 : 60 |

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Guided Weapon
Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally's attack skills ignore Blindness and cannot be blocked or evaded.
: 15 : 2 : 45 |

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Mighty was Vorizun
Spell. Hold Vorizun's ashes for up to (Min: 15 - Max: 51) seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy.
: 5 : 2 : 30 |

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Pain
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. This spirit attacks deal (Min: 5 - Max: 17) damage. This spirit dies after (Min: 30 - Max: 126) seconds.
: 5 : 3 : 45 |

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Restoration
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. When this spirit dies, all allies in the area are resurrected with (Min: 5 - Max: 41)% Health and zero Energy. This spirit dies after 30 seconds.
: 10 : 5 : 45 |

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Shadowsong
Binding Ritual. Create a level (Min: 1 - Max: 7) spirit. The spirit's attacks cause Blindness for (Min: 1 - Max: 5) second(s). This spirit dies after 30 seconds.
: 10 : 5 : 45 |

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Shelter
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses (Min: 60 - Max: 36) Health. This spirit lasts (Min: 30 - Max: 54) seconds.
: 10 : 5 : 60 |

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Soothing
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after (Min: 15 - Max: 39) seconds.
: 10 : 5 : 60 |

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Union
Binding Ritual. Create a level (Min: 1 - Max: 7) spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the spirit takes 15 damage. The spirit dies after (Min: 30 - Max: 54) seconds.
: 15 : 3 : 60 |

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Vital Weapon
Weapon Spell. For 30 seconds, target ally has a Vital Weapon and has +(Min: 40 - Max: 168) maximum health.
: 5 : 1 : 20 |

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Wanderlust (Elite)
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses (Min: 70 - Max: 54) Health. This spirit dies after (Min: 30 - Max: 54) seconds.
: 10 : 5 : 60 |

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Weapon of Quickening (Elite)
Weapon Spell. For (Min: 5 - Max: 13) seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster.
: 10 : 2 : 5 |
Restoration Magic - Top -

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Blind was Mingson
Spell. Hold Mingson's ashes for up to (Min: 15 -
Max: 51) seconds. When you drop her ashes, all adjacent foes are blinded for (Min: 1 -
Max: 8) second(s).
: 10 : 2 : 30 |

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Flesh of my Flesh
Spell. Lose half of your Health. Resurrect target ally with your current Health and (Min: 5 -
Max: 17)% Energy.
: 5 : 5 : 0 |

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Generous was Tsungrai
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to (Min: 15 - Max: 51) seconds and gain +(Min: 50 - Max: 122) maximum Health. When you drop his ashes, you gain (Min: 50 - Max: 122) Health.
: 5 : 1 : 15 |

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Life
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. When this spirit dies, all allies within its range are healed for (Min: 1 - Max: 4) Health for each second this spirit was alive. This spirit dies after 30 seconds.
: 10 : 3 : 45 |

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Lively Was Naomei
Spell. Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with (Min: 15 - Max: 63)% Health and zero Energy.
: 10 : 3 : 60 |

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Mend Body and Soul
Spell. Target ally is healed for (Min: 10 - Max: 70) Health. That ally loses one Condition for each spirit in your area.
: 5 : 0.75 : 3 |

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Preservation (Elite)
Elite Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Every 4 seconds, this spirit heals one ally in the area for (Min: 10 - Max: 94) Health. This spirit dies after 60 seconds.
: 5 : 3 : 45 |

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Protective Was Koalai
Spell. Hold Kaolai's ashes for up to (Min: 10 - Max: 30) seconds. While you are holding his ashes, the next time damage brings your Health below 25%, you are healed for (Min: 26 - Max: 197) Health.
: 10 : 1 : 20 |

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Recuperation
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Allies within its range gane +(Min: 1 - Max: 3) Health regeneration. This spirit dies after (Min: 15 - Max: 39) seconds.
: 15 : 3 : 30 |

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Resilient Was Xiko
Spell. Hold Xiko's ashes for up to (Min: 5 - Max: 17) seconds. For each hex or condition you are suffering from while holding her ashes, you gain +2 Health regeneration.
: 5 : 1 : 10 |

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Resilient Weapon
Weapon Spell. For (Min: 5 - Max: 17) seconds, target ally has a Resilient Weapon. while suffering from a hex or condition, that ally gains +(Min: 1 - Max: 5) Health regeneration and +24 armor.
: 10 : 2 : 60 |

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Soothing Memories
Spell. Target ally is healed for (Min: 10 - Max: 82) Health. If you are holding an item, you gain 3 Energy.
: 5 : 1 : 5 |

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Spirit Light
Spell. Scrifice 10% Health. Target ally is healed for (Min: 50 - Max: 134). If any spirits are in the area around you, you don't sacrifice Health.
: 10 : 1 : 4 |

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Spirit Light Weapon (Elite)
Weapon Spell. For 10 seconds, target ally gains (Min: 3 - Max: 13) Health each second. spirit Light Weapon ends if that ally is not near a spirit.
: 5 : 1 : 5 |

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Spirit Transfer
Spell. Target ally steals up to (Min: 5 - Max: 41) Health from all spirits in the area.
: 5 : 0.25 : 0 |

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Tranquil Was Tanasen
Spell. Hold Tanasen's ashes for up to (Min: 5 - Max: 17) seconds. While you hold his ashes, you have +(Min: 10 - Max: 22) armor and cannot be interrupted.
: 10 : 3 : 20 |

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Vengeful Was Khanei
Spell. Hold Khanei's ashes for (Min: 5 - Max: 10) seconds. Whenever a foe strikes you in combat while you are holding Khanei's ashes, you steal (Min: 5 - Max: 29) Health from that foe.
: 5 : 0.75 : 20 |

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Vengeful Weapon
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to (Min: 20 - Max: 56) Health from that foe.
: 5 : 0.25 : 3 |

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Weapon of Shadow
Weapon Spell. For (Min: 4 - Max: 9) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 2 seconds.
: 10 : 1 : 25 |

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Weapon of Warding
Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +(Min: 1 - Max: 3) Health regeneration.
: 10 : 1 : 5 |

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Wielder's Boon
Spell. Heal target ally for (Min: 15 - Max: 51) points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional (Min: 10 - Max: 34) Health.
: 5 : 1 : 4 |
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