Necromancer
- Axe Mastery - Hammer Mastery - Strength - No Attribute -
 Necromancers are masters of the dark arts, calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing Health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them. Dead and dying enemies become unwilling allies in their hands.
Necromancers have the singular ability to absorb Energy from an enemy’s death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the Necromancer dearly, exact an even greater toll from enemies, who find that their Enchantment Spells and healing skills are rendered useless. Due to the sacrificial nature of their methods, successful Necromancers practice patience and self-discipline to stay alive.
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Blood Magic - Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).
Curses - Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle.
Death Magic - Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage).
Soul Reaping - Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Blood Magic - Top -

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Awaken the Blood
Enchantment. For (Min: 20 - Max: 44) seconds, you gain +2 Blood Magic
and +2 Curses, but whenever you sacrifice Health, you sacrifice 50%
more than the normal amount.
: 10 : 1 : 45 |

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Barbed Signet
Signet. Sacrifice 8% max Health. You steal (Min: 18 - Max: 60) Health from target foe.
: 0 : 2 : 20 |

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Blood Renewal
Enchantment. Sacrifice 25% max Health. For 10 seconds, you gain +(Min:
3 - Max: 6) Health regeneration. When Blood Renewal ends, you gain
(Min: 40 - Max: 190) Health.
: 5 : 1 : 10 |

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Blood Ritual
Enchantment. Sacrifice 17% max Health. For (Min: 8 - Max: 14) seconds,
target touched ally gains +3 Energy regeneration. Blood Ritual cannot
be used on the caster.
: 10 : 2 : 2 |

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Blood is Power (Elite)
Elite Enchantment. Sacrifice 33% max Health. For 10 seconds, target other ally gains +(Min: 3 - Max: 6) Energy regeneration.
: 5 : 0.25 : 0 |

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Dark Bond
Enchantment. For the next (Min: 30 - Max: 60) seconds, whenever you
receive damage, your closest minion suffers 75% of that damage for you.
: 5 : 2 : 20 |

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Dark Fury
Enchantment. Sacrifice 17% max Health. For 5 seconds, the next time any
nearby party member hits with an attack, that party member gains one
hit of adrenaline.
: 10 : 0.75 : 5 |

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Dark Pact
Spell. Sacrifice up to 10% Health and deal (Min: 10 - Max: 48) shadow damage to target foe.
: 5 : 1 : 2 |

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Demonic Flesh
Enchantment. Sacrifice 20% max Health. For (Min: 30 - Max: 60) seconds,
your maximum Health is increased by (Min: 80 - Max: 200).
: 5 : 1 : 60 |

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Life Siphon
Hex. For (Min: 12 - Max: 24) seconds, target suffers -(Min: 1 - Max: 3)
Health degeneration, and you gain +(Min: 1 - Max: 3) Health
regeneration.
: 10 : 2 : 2 |

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Life Transfer (Elite)
Elite Hex. For (Min: 6 - Max: 12) seconds, target foe suffers Health
degeneration of (Min: 3 - Max: 8), which you gain as Health
regeneration.
: 10 : 2 : 30 |

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Mark of Subversion
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a
Spell that targets an ally, the Spell fails and you steal (Min: 10 -
Max: 92) Health from that foe.
: 10 : 2 : 30 |

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Offering of Blood (Elite)
Elite Spell. Sacrifice 10% maximum Health. You gain (Min: 8 - Max: 20) Energy.
: 5 : 0.25 : 15 |

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Order of Pain
Enchantment. Sacrifice 17% Health. For 5 seconds, whenever a party
member hits a foe with physical damage, that party member does an
additional (Min: 3 - Max: 16) damage.
: 10 : 2 : 0 |

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Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a
party member hits a foe with physical damage, that party member steals
(Min: 3 - Max: 16) Health.
: 10 : 2 : 5 |

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Shadow Strike
Spell. Target foe takes (Min: 12 - Max: 48) shadow damage. If that
foe's Health is above 50%, you steal (Min: 12 - Max: 48) Health.
: 10 : 2 : 8 |

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Signet of Agony
Signet. Sacrifice 10% max Health and suffer from Bleeding for 25 seconds. All nearby foes take (Min: 10 - Max: 44) damage.
: 0 : 0.75 : 15 |

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Soul Leech (Elite)
Elite Hex. For 10 seconds, whenever target foe casts a Spell, you steal (Min: 16 - Max: 80) Health from that foe.
: 10 : 2 : 15 |

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Strip Enchantment
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain (Min: 30 - Max: 120) Health.
: 10 : 1 : 20 |

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Touch of Agony
Skill. Sacrifice 10% max Health. Target touched foe takes (Min: 20 - Max: 58) shadow damage.
: 5 : 0.75 : 3 |

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Unholy Feast
Spell. Steal (Min: 5 - Max: 50) Health from up to (Min: 1 - Max: 5) foes in the area.
: 15 : 1 : 30 |

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Vampiric Gaze
Spell. Steal (Min: 18 - Max: 60) Health from target foe.
: 10 : 1 : 5 |

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Vampiric Touch
Skill. Touch target foe to steal up to (Min: 29 - Max: 74) Health.
: 15 : 0.75 : 2 |

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Well of Blood
Spell. Exploit nearest corpse to create a Well of Blood at its
location. For (Min: 8 - Max: 20) seconds, allies in that area receive
+(Min: 1 - Max: 6) Health regeneration.
: 15 : 2 : 2 |

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Well of Power (Elite)
Elite Spell. Exploit nearest corpse to create a Well of Power at that
location. For (Min: 8 - Max: 20) seconds, allies within 39' of the Well
of Power gain +(Min: 1 - Max: 6) Health regeneration and +2 Energy
regeneration.
: 15 : 3 : 15 |
Curses - Top -

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Barbs
Hex. For 30 seconds, target foe takes (Min: 1 - Max: 10) more damage when hit by physical damage.
: 10 : 2 : 30 |

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Chillblains
Spell. You become Poisoned for (Min: 3 - Max: 15) seconds. Nearby foes
are struck for (Min: 10 - Max: 44) cold damage and lose one
"Enchantment".
: 25 : 0.75 : 15 |

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Defile Flesh
Hex. Sacrifice 20% max Health. For (Min: 8 - Max: 20) seconds, target foe receives only two-thirds benefit from healing.
: 10 : 1 : 10 |

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Desecrate Enchantments
Spell. Target foe and all nearby foes take (Min: 6 - Max: 60) shadow
damage and (Min: 4 - Max: 20) shadow damage for each "Enchantment" on
them.
: 10 : 2 : 15 |

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Enfeeble
Spell. Target suffers from Weakness for (Min: 5 - Max: 20) seconds.
: 5 : 1 : 5 |

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Enfeebling Blood
Spell. Sacrifice 17% max Health. Target foe and all nearby foes suffer from Weakness for (Min: 5 - Max: 20) seconds.
: 10 : 2 : 10 |

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Faintheartedness
Hex. For the next (Min: 5 - Max: 35) seconds, target foe attacks 50%
slower, and that foe suffers Health degeneration of (Min: 1 - Max: 3).
: 10 : 1 : 8 |

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Feast of Corruption (Elite)
Elite Spell. Target foe and all adjacent foes are struck for (Min: 16 -
Max: 80) shadow damage. You steal (Min: 8 - Max: 40) Health from each
struck foe who is suffering from a Hex.
: 10 : 2 : 20 |

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Insidious Parasite
Hex. For (Min: 8 - Max: 20) seconds, whenever target foe hits with an
attack, you steal (Min: 5 - Max: 20) Health from that foe.
: 15 : 1 : 20 |

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Lingering Curse (Elite)
Elite Hex. Sacrifice 10% max Health. Target foe loses all Enchantments.
For (Min: 8 - Max: 20) seconds, target foe gains only half Health from
healing.
: 25 : 3 : 10 |

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Malaise
Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Energy
degeneration of 2 and you suffer Health degeneration of 2. Malaise ends
if target foe's Energy reaches 0.
: 5 : 2 : 2 |

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Mark of Pain
Hex. For 30 seconds, whenever target foe takes physical damage, Mark of
Pain deals (Min: 10 - Max: 40) shadow damage to adjacent foes.
: 10 : 2 : 30 |

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Parasitic Bond
Hex. For 20 seconds, target foe suffers Health degeneration of 1. The
caster is healed for (Min: 30 - Max: 120) when Parasitic Bond ends.
: 5 : 1 : 2 |

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Plague Sending
Spell. Sacrifice 10% max Health. Transfer one negative Condition and
its remaining duration from yourself to target foe and all adjacent
foes.
: 10 : 2 : 0 |

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Plague Signet (Elite)
Elite Signet. Transfer all negative Conditions from yourself to target foe. (50% failure chance with Curses 4 or less.)
: 0 : 1 : 10 |

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Price of Failure
Hex. For 30 seconds, target foe has a 25% chance to miss with attacks
and takes (Min: 6 - Max: 30) damage whenever that foe fails to hit in
combat.
: 10 : 3 : 10 |

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Rend Enchantments
Spell. Remove (Min: 5 - Max: 9) Enchantments from target foe. For each Monk Enchantment removed, you take (Max: 55 - Min:25) damage.
: 10 : 3 : 30 |

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Rigor Mortis
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot "block" or "evade."
: 10 : 2 : 30 |

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Shadow of Fear
Hex. Target foe and all adjacent foes attack 50% slower for the next (Min: 20 - Max: 44) seconds.
: 10 : 2 : 10 |

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Soul Barbs
Hex. For 30 seconds, target foe takes (Min: 15 - Max: 30) damage when an Enchantment or Hex is cast on that target.
: 10 : 2 : 10 |

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Spinal Shivers
Hex. For (Min: 10 - Max: 40) seconds, whenever target foe is struck for
cold damage while using a skill, that foe is interrupted, and you lose
(Min: 10 - Max: 5) Energy or Spinal Shivers ends.
: 10 : 2 : 15 |

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Spiteful Spirit (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks
or uses a skill, Spiteful Spirit deals (Min: 5 - Max: 35) shadow damage
to that foe and all adjacent allies of that foes.
: 15 : 2 : 10 |

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Suffering
Hex. For (Min: 6 - Max: 30) seconds, target foe and all nearby foes suffer Health degeneration of 2.
: 15 : 2 : 20 |

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Weaken Armor
Hex. For (Min: 10 - Max: 40) seconds, target foe has an armor penalty of -20 against physical damage.
: 10 : 3 : 30 |

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Wither (Elite)
Elite Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Health
degeneration of 2 and Energy degeneration of 2. Wither ends if target
foe's Energy reaches 0.
: 10 : 2 : 10 |
Death Magic - Top -

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Animate Bone Fiend
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone fiend. Bone fiends can attack at range.
: 25 : 3 : 5 |

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Animate Bone Horror
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone horror.
: 25 : 3 : 5 |

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Animate Bone Minions
Spell. Exploit nearest corpse to animate two level (Min: 0 - Max: 12) bone minions.
: 25 : 3 : 5 |

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Aura of the Lich (Elite)
Elite Enchantment. For (Min: 15 - Max: 45) seconds, your maximum Health
is halved, but you take half damage.
When Aura of the Lich ends, you're healed for (Min: 50 - Max: 240)
Health.
: 10 : 2 : 20 |

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Blood of the Master
Spell. Sacrifice 10% max Health. All adjacent undead allies are healed for (Min: 30 - Max: 116).
: 10 : 1 : 5 |

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Consume Corpse
Spell. Exploit a random target. You teleport to that corpse's location
and gain (Min: 25 - Max: 100) Health and (Min: 5 - Max: 20) Energy.
: 10 : 1 : 0 |

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Dark Aura
Enchantment. For 30 seconds, whenever target ally sacrifices Health,
Dark Aura deals (Min: 5 - Max: 50) shadow damage to adjacent foes, and
you lose (Min: 5 - Max: 20) Health.
: 10 : 1 : 10 |

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Death Nova
Enchantment. For 30 seconds, if target ally dies, all adjacent foes
take (Min: 26 - Max: 100) damage and are Poisoned for 15 seconds.
: 5 : 2 : 0 |

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Deathly Chill
Spell. Target foe is struck for (Min: 5 - Max: 34) cold damage. If that
foe's Health is above 50%, you deal an additional (Min: 5 - Max: 50)
shadow damage.
: 10 : 1 : 5 |

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Deathly Swarm
Spell. Deathly Swarm flies out slowly and strikes for (Min: 15 - Max: 80) cold damage on up to three targets.
: 10 : 3 : 3 |

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Infuse Condition
Enchantment. For the next (Min: 15 - Max: 60) seconds, whenever you
receive a Condition, that Condition is transferred to your closest
minion instead.
: 5 : 1 : 20 |

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Malign Intervention
Hex Spell. For (Min: 5 - Max: 20) seconds, target foe receives 20% less
benefit from healing. If target foe dies while hexed with Malign
Intervention, a level (Min: 1 - Max: 17) masterless bone horror is
summoned.
: 10 : 1 : 20 |

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Necrotic Traversal
Spell. Exploit a random corpse. You teleport to that corpse's location
and all nearby foes become Poisoned for (Min: 5 - Max: 20) seconds.
: 5 : 0.75 : 0 |

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Putrid Explosion
Spell. The corpse nearest your target explodes, sending out a shockwave that deals (Min: 24 - Max: 120) damage to nearby foes.
: 10 : 1 : 5 |

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Rotting Flesh
Hex. Target fleshy creature becomes Diseased for (Min: 10 - Max: 25) seconds and slowly loses Health.
: 15 : 3 : 3 |

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Soul Feast
Spell. Exploit nearest corpse to steal (Min: 50 - Max: 280) Health.
: 10 : 1 : 0 |

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Tainted Flesh (Elite)
Elite Enchantment. For (Min: 20 - Max: 44) seconds, target ally is
immune to disease, and anyone striking that ally in melee becomes
Diseased for (Min: 3 - Max: 15) seconds.
: 5 : 1 : 0 |

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Taste of Death
Spell. Steal (Min: 100 - Max: 400) Health from target animated undead ally.
: 5 : 0.25 : 0 |

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Verata's Aura
Enchantment. Sacrifice 33% maximum Health. All hostile animated undead
in the area become bound to you. Verata's Aura ends after (Min: 120 -
Max: 300) seconds. When Verata's Aura ends, you lose your bond with any
undead bound to you.(50% failure chance with Death Magic 4 or less.)
: 15 : 0.75 : 30 |

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Verata's Gaze
Spell. If target hostile animated undead has a master, its bond to its
master is broken, making it hostile to all other creatures. If it had
no master, you become its master. (50% failure chance with Death Magic
4 or less.)
: 5 : 1 : 5 |

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Verata's Sacrifice
Spell. Sacrifice 15% max Health. For (Min: 8 - Max: 20) seconds, all
undead allies gain 10 Health regeneration. All Conditions are removed
from those allies and transferred to you.
: 10 : 2 : 30 |

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Vile Touch
Skill. Touch target foe to deal (Min: 20 - Max: 65) damage.
: 10 : 0.75 : 4 |

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Virulence (Elite)
Elite Spell. If target foe was already suffering from a Condition, that
foe suffers from Disease and Weakness for (Min: 3 - Max: 15) seconds.
: 5 : 1 : 15 |

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Well of Suffering
Spell. Exploit nearest corpse to create a Well of Suffering at its
location. For (Min: 10 - Max: 30) seconds, foes in that area suffer
Health degeneration of -(Min: 1 - Max: 6).
: 15 : 2 : 10 |

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Well of the Profane
Spell. Exploit nearest corpse to create a Well of the Profane at its
location. For (Min: 8 - Max: 20) seconds, foes in that area are
stripped of all Enchantments and cannot be the target of further
Enchantments. (50% failure chance with Death Magic 4 or less.)
: 25 : 3 : 10 |
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