Guild Wars Menu
 News
 Contact
 Links
 Make Money
 Updates
 GW: Factions FAQ
 GW:F US content
 GW:F EU content

Guild Wars Downloads
 Bots
 Files
 Movies
 Screens
 Wallpapers

Guild Wars Guilds
 Guild Wars Ladder
 Guilds of the Week
 World Championship
 Guild Halls
 Guild Emblems

Guild Wars Proffesions
 Warrior
 Monk
 Necromancer
 Elementalist
 Mesmer
 Ranger
 Assassin
 Ritualist
 Elite Skills

Guild Wars Builds
 Read Me! ;)
 CA builds
 TA builds
 Tournament builds
 GvG builds

Guild Wars Cartography
 Interactive World Map
 Pre-Searing Map

 Map of Tyria
 Fissure of Woe
 Sorrow's Furnace
 Underworld

GW Exploits Bugs Gliches
 GW Exploits Bugs Gliches

Guides and Strategies
 Guides & Strategies [35]

Guild Wars Articles
 Articles [42]

Guild Wars Lore
 Fansite Fridays
 FAQ
 Game
 Manual
 Story
 Support
 System requirements
 Where to buy

Network
 d2event Network
 Diablo and Hellfire
 Diablo II
 Guild Wars
 Lineage 2
 Matrix Online
 World Of Warcraft
 Star Wars Galaxies
 EverQuest 2
 Vanguard - SOH
 Tibia
 Eve Online
guildwars.d2event.net
Vote for GW x1 | Vote for GW x2 | Vote for GW x3 | Vote for GW x4 | Vote for GW x5

Add your URL to MMO & RPG Directory. Submit your site.
directory.darkmmo.com

Content



Necromancer


- Axe Mastery - Hammer Mastery - Strength - No Attribute -


Necromancers are masters of the dark arts, calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing Health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them. Dead and dying enemies become unwilling allies in their hands.

Necromancers have the singular ability to absorb Energy from an enemy’s death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the Necromancer dearly, exact an even greater toll from enemies, who find that their Enchantment Spells and healing skills are rendered useless. Due to the sacrificial nature of their methods, successful Necromancers practice patience and self-discipline to stay alive.









All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Blood Magic - Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).
Curses - Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle.
Death Magic - Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage).
Soul Reaping - Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Blood Magic    - Top -


Awaken the Blood

Awaken the Blood
Enchantment. For (Min: 20 - Max: 44) seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.

: 10   : 1   : 45
Barbed Signet

Barbed Signet
Signet. Sacrifice 8% max Health. You steal (Min: 18 - Max: 60) Health from target foe.

: 0   : 2   : 20
Blood Renewal

Blood Renewal
Enchantment. Sacrifice 25% max Health. For 10 seconds, you gain +(Min: 3 - Max: 6) Health regeneration. When Blood Renewal ends, you gain (Min: 40 - Max: 190) Health.

: 5   : 1   : 10
Blood Ritual

Blood Ritual
Enchantment. Sacrifice 17% max Health. For (Min: 8 - Max: 14) seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

: 10   : 2   : 2
Blood is Power

Blood is Power (Elite)
Elite Enchantment. Sacrifice 33% max Health. For 10 seconds, target other ally gains +(Min: 3 - Max: 6) Energy regeneration.

: 5   : 0.25   : 0
Dark Bond

Dark Bond
Enchantment. For the next (Min: 30 - Max: 60) seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

: 5   : 2   : 20
Dark Fury

Dark Fury
Enchantment. Sacrifice 17% max Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.

: 10   : 0.75   : 5
Dark Pact

Dark Pact
Spell. Sacrifice up to 10% Health and deal (Min: 10 - Max: 48) shadow damage to target foe.

: 5   : 1   : 2
Demonic Flesh

Demonic Flesh
Enchantment. Sacrifice 20% max Health. For (Min: 30 - Max: 60) seconds, your maximum Health is increased by (Min: 80 - Max: 200).

: 5   : 1   : 60
Life Siphon

Life Siphon
Hex. For (Min: 12 - Max: 24) seconds, target suffers -(Min: 1 - Max: 3) Health degeneration, and you gain +(Min: 1 - Max: 3) Health regeneration.

: 10   : 2   : 2
Life Transfer

Life Transfer (Elite)
Elite Hex. For (Min: 6 - Max: 12) seconds, target foe suffers Health degeneration of (Min: 3 - Max: 8), which you gain as Health regeneration.

: 10   : 2   : 30
Mark of Subversion

Mark of Subversion
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal (Min: 10 - Max: 92) Health from that foe.

: 10   : 2   : 30
Offering Blood

Offering of Blood (Elite)
Elite Spell. Sacrifice 10% maximum Health. You gain (Min: 8 - Max: 20) Energy.

: 5   : 0.25   : 15
Order of Pain

Order of Pain
Enchantment. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional (Min: 3 - Max: 16) damage.

: 10   : 2   : 0
Order of the Vampire

Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals (Min: 3 - Max: 16) Health.

: 10   : 2   : 5
Shadow Strike

Shadow Strike
Spell. Target foe takes (Min: 12 - Max: 48) shadow damage. If that foe's Health is above 50%, you steal (Min: 12 - Max: 48) Health.

: 10   : 2   : 8
Signet of Agony

Signet of Agony
Signet. Sacrifice 10% max Health and suffer from Bleeding for 25 seconds. All nearby foes take (Min: 10 - Max: 44) damage.

: 0   : 0.75   : 15
Blood Renewal

Soul Leech (Elite)
Elite Hex. For 10 seconds, whenever target foe casts a Spell, you steal (Min: 16 - Max: 80) Health from that foe.

: 10   : 2   : 15
Strip Enchantment

Strip Enchantment
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain (Min: 30 - Max: 120) Health.

: 10   : 1   : 20
Touch of Agony

Touch of Agony
Skill. Sacrifice 10% max Health. Target touched foe takes (Min: 20 - Max: 58) shadow damage.

: 5   : 0.75   : 3
Unholy Feast

Unholy Feast
Spell. Steal (Min: 5 - Max: 50) Health from up to (Min: 1 - Max: 5) foes in the area.

: 15   : 1   : 30
Vampiric Gaze

Vampiric Gaze
Spell. Steal (Min: 18 - Max: 60) Health from target foe.

: 10   : 1   : 5
Vampric Touch

Vampiric Touch
Skill. Touch target foe to steal up to (Min: 29 - Max: 74) Health.

: 15   : 0.75   : 2
Well of Blood

Well of Blood
Spell. Exploit nearest corpse to create a Well of Blood at its location. For (Min: 8 - Max: 20) seconds, allies in that area receive +(Min: 1 - Max: 6) Health regeneration.

: 15   : 2   : 2
Well of Power

Well of Power (Elite)
Elite Spell. Exploit nearest corpse to create a Well of Power at that location. For (Min: 8 - Max: 20) seconds, allies within 39' of the Well of Power gain +(Min: 1 - Max: 6) Health regeneration and +2 Energy regeneration.

: 15   : 3   : 15




Curses    - Top -


Barbs

Barbs
Hex. For 30 seconds, target foe takes (Min: 1 - Max: 10) more damage when hit by physical damage.

: 10   : 2   : 30
Chillblains

Chillblains
Spell. You become Poisoned for (Min: 3 - Max: 15) seconds. Nearby foes are struck for (Min: 10 - Max: 44) cold damage and lose one "Enchantment".

: 25   : 0.75   : 15
Defile Flesh

Defile Flesh
Hex. Sacrifice 20% max Health. For (Min: 8 - Max: 20) seconds, target foe receives only two-thirds benefit from healing.

: 10   : 1   : 10
Desecrate Enchantments

Desecrate Enchantments
Spell. Target foe and all nearby foes take (Min: 6 - Max: 60) shadow damage and (Min: 4 - Max: 20) shadow damage for each "Enchantment" on them.

: 10   : 2   : 15
Enfeeble

Enfeeble
Spell. Target suffers from Weakness for (Min: 5 - Max: 20) seconds.

: 5   : 1   : 5
Enfeebling Blood

Enfeebling Blood
Spell. Sacrifice 17% max Health. Target foe and all nearby foes suffer from Weakness for (Min: 5 - Max: 20) seconds.

: 10   : 2   : 10
Faintheartedness

Faintheartedness
Hex. For the next (Min: 5 - Max: 35) seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of (Min: 1 - Max: 3).

: 10   : 1   : 8
Feast of Corruption

Feast of Corruption (Elite)
Elite Spell. Target foe and all adjacent foes are struck for (Min: 16 - Max: 80) shadow damage. You steal (Min: 8 - Max: 40) Health from each struck foe who is suffering from a Hex.

: 10   : 2   : 20
Insidious Parasite

Insidious Parasite
Hex. For (Min: 8 - Max: 20) seconds, whenever target foe hits with an attack, you steal (Min: 5 - Max: 20) Health from that foe.

: 15   : 1   : 20
Lingering Curse

Lingering Curse (Elite)
Elite Hex. Sacrifice 10% max Health. Target foe loses all Enchantments. For (Min: 8 - Max: 20) seconds, target foe gains only half Health from healing.

: 25   : 3   : 10
Malaise

Malaise
Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.

: 5   : 2   : 2
Mark of Pain

Mark of Pain
Hex. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals (Min: 10 - Max: 40) shadow damage to adjacent foes.

: 10   : 2   : 30
Parasitic Bond

Parasitic Bond
Hex. For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for (Min: 30 - Max: 120) when Parasitic Bond ends.

: 5   : 1   : 2
Plague Sending

Plague Sending
Spell. Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.

: 10   : 2   : 0
Plague Signet

Plague Signet (Elite)
Elite Signet. Transfer all negative Conditions from yourself to target foe. (50% failure chance with Curses 4 or less.)

: 0   : 1   : 10
Price of Failure

Price of Failure
Hex. For 30 seconds, target foe has a 25% chance to miss with attacks and takes (Min: 6 - Max: 30) damage whenever that foe fails to hit in combat.

: 10   : 3   : 10
Rend Enchantments

Rend Enchantments
Spell. Remove (Min: 5 - Max: 9) Enchantments from target foe. For each Monk Enchantment removed, you take (Max: 55 - Min:25) damage.

: 10   : 3   : 30
Rigor Mortis

Rigor Mortis
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot "block" or "evade."

: 10   : 2   : 30
Shadow of Fear

Shadow of Fear
Hex. Target foe and all adjacent foes attack 50% slower for the next (Min: 20 - Max: 44) seconds.

: 10   : 2   : 10
Soul Barbs

Soul Barbs
Hex. For 30 seconds, target foe takes (Min: 15 - Max: 30) damage when an Enchantment or Hex is cast on that target.

: 10   : 2   : 10
Spinal Shivers

Spinal Shivers
Hex. For (Min: 10 - Max: 40) seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose (Min: 10 - Max: 5) Energy or Spinal Shivers ends.

: 10   : 2   : 15
Spiteful Spirit

Spiteful Spirit (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals (Min: 5 - Max: 35) shadow damage to that foe and all adjacent allies of that foes.

: 15   : 2   : 10
Sufferings

Suffering
Hex. For (Min: 6 - Max: 30) seconds, target foe and all nearby foes suffer Health degeneration of 2.

: 15   : 2   : 20
Weaken Armor

Weaken Armor
Hex. For (Min: 10 - Max: 40) seconds, target foe has an armor penalty of -20 against physical damage.

: 10   : 3   : 30
Wither

Wither (Elite)
Elite Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Health degeneration of 2 and Energy degeneration of 2. Wither ends if target foe's Energy reaches 0.

: 10   : 2   : 10




Death Magic    - Top -


Animate Bone Fiend

Animate Bone Fiend
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone fiend. Bone fiends can attack at range.

: 25   : 3   : 5
Animate Bone Horror

Animate Bone Horror
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone horror.

: 25   : 3   : 5
Animate Bone Minions

Animate Bone Minions
Spell. Exploit nearest corpse to animate two level (Min: 0 - Max: 12) bone minions.

: 25   : 3   : 5
Aura of the Lich

Aura of the Lich (Elite)
Elite Enchantment. For (Min: 15 - Max: 45) seconds, your maximum Health is halved, but you take half damage. When Aura of the Lich ends, you're healed for (Min: 50 - Max: 240) Health.

: 10   : 2   : 20
Blood of the Master

Blood of the Master
Spell. Sacrifice 10% max Health. All adjacent undead allies are healed for (Min: 30 - Max: 116).

: 10   : 1   : 5
Consume Corpse

Consume Corpse
Spell. Exploit a random target. You teleport to that corpse's location and gain (Min: 25 - Max: 100) Health and (Min: 5 - Max: 20) Energy.

: 10   : 1   : 0
Dark Aura

Dark Aura
Enchantment. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals (Min: 5 - Max: 50) shadow damage to adjacent foes, and you lose (Min: 5 - Max: 20) Health.

: 10   : 1   : 10
Death Nova

Death Nova
Enchantment. For 30 seconds, if target ally dies, all adjacent foes take (Min: 26 - Max: 100) damage and are Poisoned for 15 seconds.

: 5   : 2   : 0
Deathly Chill

Deathly Chill
Spell. Target foe is struck for (Min: 5 - Max: 34) cold damage. If that foe's Health is above 50%, you deal an additional (Min: 5 - Max: 50) shadow damage.

: 10   : 1   : 5
Deathly Swarm

Deathly Swarm
Spell. Deathly Swarm flies out slowly and strikes for (Min: 15 - Max: 80) cold damage on up to three targets.

: 10   : 3   : 3
Infuse Condition

Infuse Condition
Enchantment. For the next (Min: 15 - Max: 60) seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.

: 5   : 1   : 20
Malign Intervention

Malign Intervention
Hex Spell. For (Min: 5 - Max: 20) seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level (Min: 1 - Max: 17) masterless bone horror is summoned.

: 10   : 1   : 20
Necrotic Traversal

Necrotic Traversal
Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for (Min: 5 - Max: 20) seconds.

: 5   : 0.75   : 0
Putrid Explosion

Putrid Explosion
Spell. The corpse nearest your target explodes, sending out a shockwave that deals (Min: 24 - Max: 120) damage to nearby foes.

: 10   : 1   : 5
Rotting Flesh

Rotting Flesh
Hex. Target fleshy creature becomes Diseased for (Min: 10 - Max: 25) seconds and slowly loses Health.

: 15   : 3   : 3
Soul Feast

Soul Feast
Spell. Exploit nearest corpse to steal (Min: 50 - Max: 280) Health.

: 10   : 1   : 0
Tainted Flesh

Tainted Flesh (Elite)
Elite Enchantment. For (Min: 20 - Max: 44) seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for (Min: 3 - Max: 15) seconds.

: 5   : 1   : 0
Taste of Death

Taste of Death
Spell. Steal (Min: 100 - Max: 400) Health from target animated undead ally.

: 5   : 0.25   : 0
Verata's Aura

Verata's Aura
Enchantment. Sacrifice 33% maximum Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after (Min: 120 - Max: 300) seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.(50% failure chance with Death Magic 4 or less.)

: 15   : 0.75   : 30
Verata's Gaze

Verata's Gaze
Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)

: 5   : 1   : 5
Verata's Sacrifice

Verata's Sacrifice
Spell. Sacrifice 15% max Health. For (Min: 8 - Max: 20) seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.

: 10   : 2   : 30
Vile Touch

Vile Touch
Skill. Touch target foe to deal (Min: 20 - Max: 65) damage.

: 10   : 0.75   : 4
Virulence

Virulence (Elite)
Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease and Weakness for (Min: 3 - Max: 15) seconds.

: 5   : 1   : 15
Well of Suffering

Well of Suffering
Spell. Exploit nearest corpse to create a Well of Suffering at its location. For (Min: 10 - Max: 30) seconds, foes in that area suffer Health degeneration of -(Min: 1 - Max: 6).

: 15   : 2   : 10
Well of the Profane

Well of the Profane
Spell. Exploit nearest corpse to create a Well of the Profane at its location. For (Min: 8 - Max: 20) seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)

: 25   : 3   : 10




No Attribute    - Top -


Grenth's Balance

Grenth's Balance (Elite)
Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.

: 10   : 0.25   : 10
Plague Touch

Plague Touch
Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe.

: 5   : 0.75   : 0
Resurrection Signet

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0   : 2   : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0   : 2   : X


Ads


Guild Wars