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Content



Monk


- Divine Favor - Healing Prayers - Protection Prayers - Smiting Prayers - No Attribute -


Monks employ a direct conduit to the powers that be, and the answers to their prayers come in the form of healing and protection for their allies and damage to their enemies. Combined with any other profession, Monks can alternate between supporting their team and dealing damage to opponents, either from a distance or in the thick of things.

Monks enjoy Divine Favor, which provides extra protection from harm, while their healing and protection prayers help to keep their allies strong and healthy. Smiting prayers, on the other hand, call down divine anger on enemies, exacting holy damage that ignores armor. What Monks lack in firepower they make up for with their unparalleled gift for keeping their allies alive.









All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Divine Favor - Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health point for each Monk spell cast.
Healing Prayers - Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.
Protection Prayers - Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).
Smiting Prayers - Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Divine Favor    - Top -


Aura of Faith

Aura of Faith (Elite)
Elite Enchantment. For 60 seconds, target ally gains (Min: 24 - Max: 50)% more Health when healed

: 10   : 1   : 20
Blessed Aura

Blessed Aura
Enchantment. While you maintain this Enchantment, Monk Enchantments you cast last (Min: 10% - Max: 35%) longer than normal

: 10   : 2   : 2   
Blessed Signet

Blessed Signet
Signet. For each Enchantment you are maintaining, you gain 3 Energy, maximum (Min: 3 - Max: 24)

: 0   : 2   : 10
Contemplation of Purity

Contemplation of Purity
Skill. Lose all Enchantments. For each one lost, you gain (Min: 6 - Max: 80) Health, lose one Hex, and lose one Condition

: 5   : 0.25   : 5
Divine Boon

Divine Boon
Enchantment. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for (Min: 25 - Max: 70) points, and you lose 2 energy

: 5   : 0.25   : 5   
Divine Healing

Divine Healing
Spell. Heal yourself and party members for (Min: 10 - Max: 260) points

: 10   : 2   : 30
Divine Intervention

Divine Intervention
Enchantment Spell. For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for (Min: 26 - Max: 240) points

: 5   : 0.25   : 30
Divine Spirit

Divine Spirit
Enchantment. For (Min: 1 - Max: 14) seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)

: 10   : 0.25   : 60
Peace and Harmony

Peace and Harmony (Elite)
Elite Enchantment. For (Min: 30 - Max: 90) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally

: 5   : 1   : 45
Signet of Devotion

Signet of Devotion
Signet. Heal target ally for (Min: 14 - Max: 100) points

: 0   : 2   : 5
Spell Breaker

Spell Breaker (Elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, enemy Spells targeted against target ally fail

: 15   : 1   : 45
Unyielding Aura

Unyielding Aura (Elite)
Elite Enchantment. Bring target dead party trade back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

: 5   : 3   : 45   
Watchful Spirit

Watchful Spirit
Enchantment. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for (Min: 30 - Max: 180) points when Watchful Spirit ends

: 15   : 2   : 10   




Healing Prayers    - Top -


Dwayna's Kiss

Dwayna's Kiss
Spell. Heal target other ally for (Min: 15 - Max: 60) points and an additional (Min: 5 - Max: 20) points for each Enchantment or Hex on that ally

: 5   : 1   : 3
Heal Area

Heal Area
Spell. Heal yourself and all adjacent creatures for (Min: 30 - Max: 180) points

: 10   : 1   : 5
Heal Other

Heal Other
Spell. Heal target other ally for (Min: 35 - Max: 180) points

: 10   : 0.75   : 3
Heal Party

Heal Party
Spell. Heal entire party for (Min: 16 - Max: 80) points

: 15   : 2   : 0
Healing Breeze

Healing Breeze
Enchantment. For 10 seconds, target ally gains +(Min: 3 - Max: 9) Health regeneration

: 10   : 1   : 2
Healing Hands

Healing Hands (Elite)
Elite Enchantment. For 10 seconds, whenever target ally is struck by an attack, that ally is healed for (Min: 5 - Max: 30) points

: 5   : 0.25   : 25
Healing Seed

Healing Seed
Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain (Min: 3 - Max: 30) Health

: 10   : 2   : 25
Healing Touch

Healing Touch
Spell. Heal target touched ally for (Min: 16 - Max: 60) points. Health gain from Divine Favor is doubled for this spell

: 5   : 0.75   : 5
Infuse Health

Infuse Health
Spell. Lose half your current Health. Target other ally is healed for (Min: 100 - Max: 136%) of the amount you lost

: 10   : 0.25   : 0
Live Vicariously

Live Vicariously
Enchantment. While you maintain this Enchantment, whenever target ally hits a foe, you gain (Min: 1 - Max: 14) Health

: 5   : 2   : 0   
Mending

Mending
Enchantment. While you maintain this Enchantment, target ally gains Health regeneration of +(Min: 1 - Max: 14)

: 10   : 2   : 0   
Orison of Healing

Orison of Healing
Enchantment. Heal target ally for (Min: 20 - Max: 70) points

: 5   : 1   : 2
Restore Life

Restore Life
Spell. Touch the body of a fallen party member. Target party member is returned to life with (Min: 26% - Max: 50%) Health and (Min: 42% - Max: 90%) Energy

: 10   : 8   : 0
Vigorous Spirit

Vigorous Spirit
Enchantment. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for (Min: 1 - Max: 14) points

: 5   : 1   : 4
Word of Healing

Word of Healing (Elite)
Elite. Heal target other ally for (Min: 16 - Max: 80) points. Heal for an additional (Min: 15 - Max: 100) points if that ally is below 50% Health

: 5   : 0.75   : 3




Protection Prayers    - Top -


Aegis

Aegis
Enchantment. For (Min: 5 - Max: 11) seconds, all party members have a 50% chance to block attacks

: 15   : 2   : 30
Amity

Amity (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage

: 5   : 0.75   : 45
Convert Hexes

Convert Hexes
Spell. Remove all Hexes from target other ally. For (Min: 8 - Max: 20) seconds, that ally gains +10 armor for each Necromancer Hex that was removed

: 15   : 2   : 20
Draw Conditions

Draw Conditions
Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain (Min: 6 - Max: 26) Health

: 5   : 0.25   : 2
Guardian

Guardian
Enchantment. For 5 seconds, target ally has a (Min: 20 - Max: 50)% chance to "block" attacks

: 5   : 1   : 2
Life Attunement

Life Attunement
Enchantment. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains (Min: 14% - Max: 50%) more Health when healed

: 10   : 2   : 0   
Life Barrier

Life Barrier (Elite)
Elite Enchantment. While you maintain this Enchantment, damage dealt to target other ally is reduced by (Min: 20 - Max: 50)%. If your Health is below 50% when that ally takes damage, Life Barrier ends

: 15   : 2   : 5   
Life Bond

Life Bond
Enchantment. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by (Min: 3 - Max: 30) points

: 10   : 2   : 0   
Mark of Protection

Mark of Protection (Elite)
Elite Enchantment. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (Min: 6 - Max: 60). All your Protection Prayers are disabled for 10 seconds

: 10   : 1   : 45
Mend Ailment

Mend Ailment
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for (Min: 5 - Max: 70) points for each remaining Condition

: 5   : 0.75   : 2
Mend Condition

Mend Condition
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for (Min: 5 - Max: 70) points

: 5   : 0.75   : 2
Pacifism

Pacifism
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot attack. This effect ends if the target takes damage

: 10   : 2   : 30
Protective Bond

Protective Bond
Enchantment. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose (Min: 6 - Max: 3) Energy or the Spell ends

: 10   : 2   : 0   
Protective Spirit

Protective Spirit
Enchantment. For (Min: 5 - Max: 23) seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell

: 10   : 25   : 5
Rebirth

Rebirth
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for (Min: 10 - Max: 3) seconds. This Spell consumes all of your remaining Energy

: 10   : 6   : 0
Restore Condition

Restore Condition (Elite)
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed (Min: 10 - Max: 70) points for each condition removed

: 5   : 0.75   : 2
Reversal of Fortune

Reversal of Fortune
Enchantment. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum (Min: 15 - Max: 80)

: 5   : 0.25   : 2
Shield of Judgement

Shield of Deflection (Elite)
Elite Enchantment. For 6 seconds, target ally has a (Min: 50 - Max: 75%) chance to evade attacks and gains (Min: 12 - Max: 24) armor

: 10   : 1   : 5
Shield of Regeneration

Shield of Regeneration (Elite)
Elite Enchantment. For (Min: 5 - Max: 11) seconds, target ally gains (Min: 3 - Max: 10) Health regeneration and 40 armor

: 15   : 1   : 20
Shielding Hands

Shielding Hands
Enchantment. For 10 seconds, damage received by target ally is reduced by (Min: 3 - Max: 18)

: 5   : 0.75   : 25
Vital Blessing

Vital Blessing
Enchantment. While you maintain this Enchantment, target ally has +(Min: 40 - Max: 200) maximum Health

: 10   : 0.75   : 2   




Smiting Prayers    - Top -


Balthazar's Aura

Balthazar's Aura
Enchantment. For 10 seconds, foes adjacent to target ally take (Min: 10 - Max: 25) holy damage each second

: 25   : 2   : 25
Balthazar's Spirit

Balthazar's Spirit
Enchantment. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)

: 10   : 2   : 0   
Bane Signet

Bane Signet
Signet. Target foe takes (Min: 26 - Max: 56) holy damage. If that foe was attacking, he is knocked down

: 0   : 2   : 25
Banish

Banish
Spell. Target foe takes (Min: 20 - Max: 56) holy damage

: 5   : 1   : 10
Holy Strike

Holy Strike
Skill. Touched target foe takes (Min: 10 - Max: 55) holy damage. If knocked down, your target takes an additional (Min: 10 - Max: 55) holy damage

: 5   : 0.75   : 8
Holy Wrath

Holy Wrath
Enchantment. While you maintain this Enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of (Min: 5 - Max: 50) damage), and you lose 10 Energy

: 10   : 2   : 0   
Judge's Insight

Judge's Insight
Skill. For (Min: 8 - Max: 20) seconds, target ally's attacks deal holy damage and have +20% armor penetration

: 10   : 2   : 10
Retribution

Retribution
Enchantment. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source - maximum (Min: 5 - Max: 20) damage

: 10   : 2   : 0   
Scourge Healing

Scourge Healing
Hex. For 30 seconds, every time target foe is healed, the healer takes (Min: 15 - Max: 80) holy damage

: 10   : 2   : 5
Martyr

Scourge Sacrifice
Hex. For (Min: 8 - Max: 20) seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount

: 10   : 2   : 5
Shield of Judgement

Shield of Judgment (Elite)
Elite Enchantment. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage

: 15   : 1   : 45
Signet of Judgement

Signet of Judgment (Elite)
Elite Signet. Target foe is knocked down. That foe and all adjacent foes take (Min: 15 - Max: 75) holy damage

: 0   : 2   : 30
Smite

Smite
Attack. This attack deals (Min: 10 - Max: 55) Holy damage. If attacking, your target takes an additional (Min: 10 - Max: 35) Holy damage

: 10   : 1   : 10
Smite Hex

Smite Hex
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer (Min: 10 - Max: 85) damage

: 5   : 1   : 15
Strength of Honor

Strength of Honor
Enchantment. While you maintain this Enchantment, target ally deals (Min: 1 - Max: 10) more damage in melee

: 10   : 2   : 0   
Symbol of Wrath

Symbol of Wrath
Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take (Min: 8 - Max: 32) holy damage each second

: 5   : 2   : 30
Zealot's Fire

Zealot's Fire
Enchantment. For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for (Min: 5 - Max: 35) fire damage

: 10   : 1   : 30




No Attribute    - Top -


Essence Bond

Essence Bond
Enchantment. While you maintain this Enchantment, whenever target ally takes physical damage, you gain 1 Energy

: 10   : 2   : 0   
Holy Veil

Holy Veil
Enchantment. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally

: 10   : 2   : 0   
Light of Dwayna

Light of Dwayna
Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy

: 25   : 4   : 30
Martyr

Martyr (Elite)
Elite Spell. Transfer all Conditions and their remaining durations from your party members to you

: 5   : 0.75   : 10
Purge Conditions

Purge Conditions
Enchantment Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally

: 5   : 0.75   : 30
Purge Signet

Purge Signet
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed

: 0   : 3   : 30
Remove Hex

Remove Hex
Spell. Remove a Hex from target ally

: 5   : 2   : 7
Resurrect

Resurrect
Spell. Resurrect target party member

: 10   : 8   : 0
Succor

Succor
Enchantment. While you maintain this Enchantment, target other ally gains +1 Health and Energy regeneration, but you lose 1 Energy each time that ally casts a Spell

: 10   : 1   : 10   
Vengeance

Vengeance
Enchantment. Bring target dead ally back to life at full Health and full Energy. After 30 seconds, or if this Enchantment is removed, the enchanted party member dies. Deaths while enchanted with Vengeance do not incur a death penalty

: 10   : 4   : 60
Resurrection Signet

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0   : 2   : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0   : 2   : X


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