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Content



Mesmer


- Axe Mastery - Hammer Mastery - Strength - Swordsmanship - Tactics - No Attribute -


Mesmers are masters and mistresses of illusion and control. Combined with any other profession, their skills provide excellent support, turning the enemyís skills against them and changing the very fabric of reality to hinder foes and help allies. Mesmers have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their powers of domination allow them to take control of enemy skills and Energy for their own use, and for the benefit of their allies.

Their unique illusionary talents can slow or even halt enemy movement and skill casting, or cause imaginary illnesses that drain Health and Energy from foes while healing and energizing allies. While Mesmers are not known for brute strength, their ability to confuse and distract the enemy more than compensates.









All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Domination Magic - Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate targetís energy and/or skill use).
Fast Casting - Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.
Illusion Magic - Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the targetís abilities.
Inspiration Magic - Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Domination Magic    - Top -


Arcane Thievery

Arcane Thievery
Spell. For (Min: 5 - Max: 35) seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.

: 10   : 1   : 10
Backfire

Backfire
Hex. For 10 seconds, whenever target foe casts a Spell, that foe takes (Min: 35 - Max: 140) damage.

: 15   : 3   : 20
Blackout

Blackout
Skill. For (Min: 2 - Max: 7) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.

: 10   : 1   : 10
Chaos Storm

Chaos Storm
Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer (Min: 5 - Max: 14) damage each second. Chaos Storm drains (Min: 1 - Max: 7) Energy whenever it strikes a foe casting a Spell.

: 15   : 2   : 30
Cry of Frustration

Cry of Frustration
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer (Min: 10 - Max: 44) damage.

: 15   : 0.25   : 20
Diversion

Diversion
Hex. For 6 seconds, the next time target foe uses a skill, that skill takes an additional (Min: 10 - Max: 56) seconds to recharge.

: 10   : 3   : 10
Empathy

Empathy
Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks, that foe takes (Min: 10 - Max: 30) damage.

: 10   : 2   : 10
Energy Burn

Energy Burn
Spell. Target foe loses (Min: 4 - Max: 10) energy and takes 8 damage for each point of Energy lost.

: 10   : 2   : 20
Energy Surge

Energy Surge (Elite)
Elite Spell. Target foe loses (Min: 4 - Max: 10) energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.

: 10   : 2   : 20
Guilt

Guilt
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell that targets a foe, the Spell fails, you steal (Min: 5 - Max: 14) Energy from that foe.

: 5   : 2   : 30
Hex Breaker

Hex Breaker
Stance. For (Min: 15 - Max: 90) seconds, the next time you are the target of a Hex, that Hex fails and the caster takes (Min: 10 - Max: 46) damage.

: 5   : 0   : 15
Ignorance

Ignorance
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot use Signets.

: 15   : 2   : 10
Mind Wrack

Mind Wrack
Hex. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes (Min: 15 - Max: 90) damage

: 5   : 1   : 5
Panic

Panic (Elite)
Elite Hex. For (Min: 10 - Max: 25) seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take (Min: 10 - Max: 82) damage whenever they use a Signet

: 25   : 2   : 10
Power Block

Power Block (Elite)
Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for (Min: 3 - Max: 15) seconds for that foe

: 15   : 0.25   : 30
Power Leak

Power Leak
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe loses (Min: 10 - Max: 25) energy

: 10   : 0.25   : 30
Power Spike

Power Spike
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe takes (Min: 20 - Max: 102) damage

: 10   : 0.25   : 15
Shame

Shame
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal (Min: 5 - Max: 14) Energy from that foe

: 10   : 2   : 30
Shatter Delusions

Shatter Delusions
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes (Min: 15 - Max: 75) damage

: 5   : 0.25   : 10
Shatter Enchantment

Shatter Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes (Min: 14 - Max: 100) damage

: 15   : 1   : 25
Shatter Hex

Shatter Hex
Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take (Min: 30 - Max: 120) damage

: 15   : 1   : 10
Signet of Weariness

Signet of Weariness
Signet. Target foe and all nearby foes lose (Min: 3 - Max: 10) energy

: 0   : 2   : 30
Wastrel's Worry

Wastrel's Worry
Hex Spell. After 3 seconds, target foe takes (Min: 8 - Max: 56) damage. Wastrel's Worry ends prematurely if that foe uses a skill

: 5   : 0.25   : 1



Fast Casting    - Top -


Mantra of Recovery

Mantra of Recovery (Elite)
Elite Stance. For (Min: 5 - Max: 20) seconds, Spells you cast recharge 50% faster

: 15   : 0   : 30




Illusion Magic    - Top -


Arcane Conundrum

Arcane Conundrum
Hex. For (Min: 5 - Max: 15) seconds, Spells cast by target foe take twice as long to cast

: 10   : 2   : 20
Clumsiness

Clumsiness
Hex. For (Min: 4 - Max: 8) seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers (Min: 10 - Max: 92) damage

: 10   : 1   : 10
Conjure Phantasm

Conjure Phantasm
Hex. For (Min: 2 - Max: 14) seconds, target foe experiences Health degeneration of 5

: 10   : 1   : 5
Crippling Anguish

Crippling Anguish (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, target moves 50% slower and suffers Health degeneration of (Min: 1 - 3)

: 15   : 1   : 20
Distortion

Distortion
Stance. For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose (Min: 3 - Max: 1) Energy or Distortion ends

: 5   : 0   : 5
Ethereal Burden

Ethereal Burden
Hex. For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain (Min: 10 - Max: 22) energy

: 15   : 3   : 45
Fevered Dreams

Fevered Dreams (Elite)
Elite Hex. For (Min: 4 - Max: 16) seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well

: 10   : 2   : 10
Fragility

Fragility
Hex. For (Min: 8 - Max: 20) seconds, target foe takes (Min: 5 - Max: 20) damage each time that foe suffers or recovers from a new Condition

: 15   : 1   : 5
Illusion of Haste

Illusion of Haste
Enchantment Spell. For (Min: 5 Max: 11) seconds you are no longer Crippled, and you move 33% faster than normal. When Illusion of Haste ends, you become Crippled for 15 seconds

: 10   : 1   : 5
Illusion of Weakness

Illusion of Weakness
Enchantment Spell. You lose (Min: 50 - Max: 240) Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain (Min: 50 - Max: 240) Health

: 10   : 2   : 30
Illusionary Weaponry

Illusionary Weaponry (Elite)
Elite Enchantment. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes (Min: 8 - Max: 40) damage

: 15   : 1   : 40
Imagined Burden

Imagined Burden
Hex. For (Min: 8 - Max: 20) seconds, target foe moves 50% slower than normal

: 15   : 1   : 30
Ineptitude

Ineptitude (Elite)
Elite Hex. For (Min: 4 - Max: 10) seconds, if target foe attacks, that foe takes (Min: 10 - Max: 82) damage and becomes Blinded for 10 seconds

: 10   : 1   : 20
Migraine

Migraine (Elite)
Elite Hex. For (Min: 5 - Max: 20) seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3) and takes 100% longer to cast Spells

: 10   : 2   : 15
Phantom Pain

Phantom Pain
Hex. For 10 seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3). When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds

: 10   : 2   : 15
Soothing Images

Soothing Images
Hex. For (Min: 8 - Max: 20) seconds, target foe and all adjacent foes cannot gain Adrenaline

: 15   : 2   : 5
Sympathetic Visage

Sympathetic Visage
Enchantment. For (Min: 8 - Max: 20) seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy

: 10   : 1   : 30





Inspiration Magic    - Top -


Channeling

Channeling
Enchantment. For (Min: 8 - Max: 56) seconds, whenever you cast a Spell, you steal 1 Energy from each nearby foe in the area

: 5   : 1   : 15
Drain Enchantment

Drain Enchantment
Spell. Remove an "Enchantment" from target foe. If an Enchantment is removed, you gain (Min: 10 - Max: 22) energy

: 10   : 1   : 25
Elemental Reistance

Elemental Resistance
Stance. For (Min: 30 - Max: 90) seconds, You gain +40 armor against elemental damage, but you lose (Min: 24 - Max: 12) armor against physical damage

: 10   : 0   : 20
Energy Drain

Energy Drain (Elite)
Elite Spell. Target foe loses (Min: 4 - Max: 10) energy. You gain 2 points of Energy for each point of Energy lost

: 5   : 1   : 30
Energy Tap

Energy Tap
Spell. Target foe loses (Min: 4 - Max: 7) energy. You gain 2 points of Energy for each point of Energy lost

: 5   : 3   : 30
Ether Feast

Ether Feast
Spell. Target foe loses 3 Energy. You are healed (Min: 17 - Max: 47) for each point of Energy lost

: 5   : 2   : 8
Ether Lord

Ether Lord
Hex. You lose all Energy. For (Min: 5 - Max: 10) seconds, target foe suffers -(Min: 1 Max: 3) energy degeneration, and you experience +(Min: 1 - Max: 3) energy regeneration

: 5   : 2   : 20
Inspired Enchantment

Inspired Enchantment
Spell. Remove an Enchantment from target foe and gain (Min: 3 - Max: 15) energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe

: 10   : 1   : 0
Inspired Hex

Inspired Hex
Spell. Remove a "Hex" from target ally and gain (Min: 3 - Max: 15) Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed

: 5   : 1   : 0
Keystone Signet

Keystone Signet (Elite)
Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for (Min: 17 - Max: 5) seconds

: 0   : 2   : 30
Leech Signet

Leech Signet
Signet. Interrupt target foe's action. If that action was a Spell, you gain (Min: 3 - Max: 15) energy

: 0   : 0.25   : 45
Mantra of Concentration

Mantra of Concentration
Stance. For (Min: 60 - Max: 180) seconds, the next time you would be interrupted while performing a skill, you are not interrupted

: 5   : 0   : 20
Mantra of Earth

Mantra of Earth
Stance. For (Min: 30 - Max: 90) seconds, Whenever you take earth damage, the damage is reduced by (Min: 26% - Max: 50%) and you gain 1 Energy

: 10   : 0   : 20
Mantra of Flame

Mantra of Flame
Stance. For (Min: 30 - Max: 90) seconds, Whenever you take fire damage, the damage is reduced by (Min: 26% - Max: 50%) and you gain 1 Energy

: 10   : 0   : 20
Power Block

Mantra of Frost
Stance. For (Min: 30 - Max: 90) seconds, Whenever you take cold damage, the damage is reduced by (Min: 26% - 50%) and you gain 1 Energy

: 10   : 0   : 20
Mantra of Inscriptions

Mantra of Inscriptions
Stance. For (Min: 30 - Max: 90) seconds, Your Signets recharge (Min: 25% - Max: 50%) faster

: 10   : 0   : 20
Mantra of Lightning

Mantra of Lightning
Stance. For (Min: 30 - Max: 90) seconds, Whenever you take lightning damage, the damage is reduced by (Min: 26% - Max: 50%) and you gain 1 Energy

: 10   : 0   : 20
Mantra of Persistence

Mantra of Persistence
Stance. For (Min: 30 - Max: 90) seconds, Any Illusion Magic Hex you cast lasts (Min: 20% - Max: 100%) longer

: 15   : 0   : 15
Mantra of Recall

Mantra of Recall (Elite)
Elite Enchantment. For 20 seconds, you gain no benefit from it. You gain (Min: 13 - Max: 28) energy when Mantra of Recall ends

: 10   : 1   : 20
Mantra of Resolve

Mantra of Resolve
Stance. For (Min: 30 - Max: 90) seconds, You cannot be interrupted, but each time you would have been interrupted, you lose (Min: 7 - Max: 2) Energy or Mantra of Resolve ends

: 10   : 0   : 20
Mantra of Signets

Mantra of Signets
Stance. For (Min: 10 - Max: 25) seconds, The next time you use a Signet, it recharges immediately

: 15   : 0   : 30
Physical Resistance

Physical Resistance
Stance. For (Min: 30 - Max: 90) seconds, You gain +40 armor against physical damage, but you lose (Min: 24 - Max: 12) armor against elemental damage

: 10   : 0   : 20
Power Drain

Power Drain
Spell. If target foe is casting a Spell, the Spell is interrupted and you gain (Min: 1 - Max: 31) energy

: 5   : 0.25   : 25
Signet of Humility

Signet of Humility
Signet. Target foe's elite skill is disabled for (Min: 1 - Max: 16) seconds

: 0   : 2   : 20
Spirit Shackles

Spirit Shackles
Hex. For (Min: 8 - Max: 28) seconds, target foe loses 5 Energy whenever that foe attacks

: 10   : 3   : 5
Spirit of Failure

Spirit of Failure
Hex. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain (Min: 1 - Max: 5) energy whenever that foe fails to hit in combat

: 10   : 3   : 10





No attribute    - Top -


Arcane Echo

Arcane Echo
Enchantment. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill

: 15   : 2   : 30
Arcane Mimicry

Arcane Mimicry
Spell. For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally

: 15   : 2   : 60
Echo

Echo (Elite)
Elite Enchantment. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds

: 5   : 1   : 60
Epidemic

Epidemic
Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target

: 15   : 0.25   : 15
Signet of Midnight

Signet of Midnight (Elite)
Elite Signet. You and target touched foe become Blinded for 15 seconds

: 0   : 0.75   : 15
Resurrection Signet

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0   : 3   : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0   : 2   : X


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