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Content



Elite Skills


If you want to findout locations of elite skills see this page.



Warrior    - Top -


Cyclone Rake
 
Cleave (Elite)

Elite Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 25) damage.

: 4   : 0   : 0
Eviscerate
 
Eviscerate (Elite)

Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 10 - Max: 40) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Backbreaker
 
Backbreaker (Elite)

Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 20) damage and your target is knocked down for 4 seconds.

: 10   : 0   : 0
Devestating Hammer
 
Devastating Hammer (Elite)

Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for (Min: 5 - Max: 20) seconds.

: 7   : 0   : 0
Earth Shaker
 
Earth Shaker (Elite)

Elite Hammer Attack. All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)

: 8   : 0   : 0
Battle Rage
 
Battle Rage (Elite)

Elite Stance. For (Min: 5 - Max: 20) seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

: 4   : 0   : 0
Shields Up!
 
Bull's Charge (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

: 5   : 0   : 20
Defy Pain
 
Defy Pain (Elite)

Elite Skill. For 8 seconds you have an additional (Min: 90 - Max: 300) Health and an additional 20 armor.

: 7   : 0   : 0
Dwarven Battle Stance
 
Dwarven Battle Stance (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.

: 10   : 0   : 30
Flourish
 
Flourish (Elite)

Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 7) Energy for each skill recharged by Flourish.

: 5   : 1   : 10
Warrior's Endurance
 
Warrior's Endurance (Elite)

Elite Stance. For (Min: 5 - Max: 23) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 5 - Max: 17).

: 5   : 0   : 30
Hundred Blades
 
Hundred Blades (Elite)

Elite Sword Attack. Swing twice at target foe and foes adjacent to your target.

: 5   : 0   : 8
Charge!
 
"Charge!" (Elite)

Elite Shout. For (Min: 5 - Max: 11) seconds, all allies in the area move 25% faster.

: 5   : 0   : 20
Victory is Mine!
 
"Victory is Mine!" (Elite)

Elite Shout. You gain (Min: 10 - Max: 68) Health and 5 Energy for each "Condition" suffered by adjacent foes.

: 5   : 0   : 15
Gladiator's Defense
 
Gladiatorís Defense (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 35) damage.

: 5   : 0   : 30
Skull Crack
 
Skull Crack (Elite)

Elite Melee Attack. If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.

: 10   : 0   : 0

Monk    - Top -


Aura of Faith

Aura of Faith (Elite)
Elite Enchantment. For 60 seconds, target ally gains (Min: 24 - Max: 50)% more Health when healed

: 10   : 1   : 20
Peace and Harmony

Peace and Harmony (Elite)
Elite Enchantment. For (Min: 30 - Max: 90) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally

: 5   : 1   : 45
Spell Breaker

Spell Breaker (Elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, enemy Spells targeted against target ally fail

: 15   : 1   : 45
Unyielding Aura

Unyielding Aura (Elite)
Elite Enchantment. Bring target dead party trade back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

: 5   : 3   : 45   
Healing Hands

Healing Hands (Elite)
Elite Enchantment. For 10 seconds, whenever target ally is struck by an attack, that ally is healed for (Min: 5 - Max: 30) points

: 5   : 0.25   : 25
Word of Healing

Word of Healing (Elite)
Elite. Heal target other ally for (Min: 16 - Max: 80) points. Heal for an additional (Min: 15 - Max: 100) points if that ally is below 50% Health

: 5   : 0.75   : 3
Amity

Amity (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage

: 5   : 0.75   : 45
Life Barrier

Life Barrier (Elite)
Elite Enchantment. While you maintain this Enchantment, damage dealt to target other ally is reduced by (Min: 20 - Max: 50)%. If your Health is below 50% when that ally takes damage, Life Barrier ends

: 15   : 2   : 5   
Mark of Protection

Mark of Protection (Elite)
Elite Enchantment. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (Min: 6 - Max: 60). All your Protection Prayers are disabled for 10 seconds

: 10   : 1   : 45
Restore Condition

Restore Condition (Elite)
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed (Min: 10 - Max: 70) points for each condition removed

: 5   : 0.75   : 2
Shield of Judgement

Shield of Deflection (Elite)
Elite Enchantment. For 6 seconds, target ally has a (Min: 50 - Max: 75%) chance to evade attacks and gains (Min: 12 - Max: 24) armor

: 10   : 1   : 5
Shield of Regeneration

Shield of Regeneration (Elite)
Elite Enchantment. For (Min: 5 - Max: 11) seconds, target ally gains (Min: 3 - Max: 10) Health regeneration and 40 armor

: 15   : 1   : 20
Shield of Judgement

Shield of Judgment (Elite)
Elite Enchantment. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage

: 15   : 1   : 45
Signet of Judgement

Signet of Judgment (Elite)
Elite Signet. Target foe is knocked down. That foe and all adjacent foes take (Min: 15 - Max: 75) holy damage

: 0   : 2   : 30
Martyr

Martyr (Elite)
Elite Spell. Transfer all Conditions and their remaining durations from your party members to you

: 5   : 0.75   : 10

Necromancer    - Top -


Blood is Power

Blood is Power (Elite)
Elite Enchantment. Sacrifice 33% max Health. For 10 seconds, target other ally gains +(Min: 3 - Max: 6) Energy regeneration.

: 5   : 0.25   : 0
Life Transfer

Life Transfer (Elite)
Elite Hex. For (Min: 6 - Max: 12) seconds, target foe suffers Health degeneration of (Min: 3 - Max: 8), which you gain as Health regeneration.

: 10   : 2   : 30
Offering Blood

Offering of Blood (Elite)
Elite Spell. Sacrifice 10% maximum Health. You gain (Min: 8 - Max: 20) Energy.

: 5   : 0.25   : 15
Order of the Vampire

Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals (Min: 3 - Max: 16) Health.

: 10   : 2   : 5
Blood Renewal

Soul Leech (Elite)
Elite Hex. For 10 seconds, whenever target foe casts a Spell, you steal (Min: 16 - Max: 80) Health from that foe.

: 10   : 2   : 15
Well of Power

Well of Power (Elite)
Elite Spell. Exploit nearest corpse to create a Well of Power at that location. For (Min: 8 - Max: 20) seconds, allies within 39' of the Well of Power gain +(Min: 1 - Max: 6) Health regeneration and +2 Energy regeneration.

: 10   : 3   : 15
Feast of Corruption

Feast of Corruption (Elite)
Elite Spell. Target foe and all adjacent foes are struck for (Min: 16 - Max: 80) shadow damage. You steal (Min: 8 - Max: 40) Health from each struck foe who is suffering from a Hex.

: 10   : 2   : 20
Lingering Curse

Lingering Curse (Elite)
Elite Hex. Sacrifice 10% max Health. Target foe loses all Enchantments. For (Min: 8 - Max: 20) seconds, target foe gains only half Health from healing.

: 25   : 3   : 10
Plague Signet

Plague Signet (Elite)
Elite Signet. Transfer all negative Conditions from yourself to target foe. (50% failure chance with Curses 4 or less.)

: 0   : 1   : 10
Spiteful Spirit

Spiteful Spirit (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals (Min: 5 - Max: 35) shadow damage to that foe and all adjacent allies of that foes.

: 15   : 2   : 10
Wither

Wither (Elite)
Elite Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Health degeneration of 2 and Energy degeneration of 2. Wither ends if target foe's Energy reaches 0.

: 10   : 2   : 10
Aura of the Lich

Aura of the Lich (Elite)
Elite Enchantment. For (Min: 15 - Max: 45) seconds, your maximum Health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends, you're healed for (Min: 50 - Max: 240) Health.

: 10   : 2   : 20
Tainted Flesh

Tainted Flesh (Elite)
Elite Enchantment. For (Min: 20 - Max: 44) seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for (Min: 3 - Max: 15) seconds.

: 5   : 1   : 0
Virulence

Virulence (Elite)
Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease and Weakness for (Min: 3 - Max: 15) seconds.

: 5   : 1   : 15
Grenth's Balance

Grenth's Balance (Elite)
Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.

: 10   : 0.25   : 10

Elementalist    - Top -


Glimmering Mark (Elite)
 
Glimmering Mark (Elite)

Elite Hex. For (Min: 1 - Max: 16) second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.

: 10   : 2   : 15
Lightning Surge (Elite)
 
Lightning Surge (Elite)

Elite Hex. After 3 seconds, target foe is knocked down and struck for (Min: 14 - Max: 100) lightning damage. This spell causes Exhaustion.

: 10   : 2   : 10
Mind Shock (Elite)
 
Mind Shock (Elite)

Elite Spell. Target foe suffers (Min: 10 - Max: 50) lightning damage. If you have more Energy than target foe, that foe suffers (Min: 10 - Max: 50) additional lightning damage and is knocked down. This spell has 25% armor penetration and causes Exhaustion.

: 10   : 10   : 20
Thunderclap (Elite)
 
Thunderclap (Elite)

Elite Hex. For (Min: 8 - Max: 20) seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose (Min: 15 - Max: 7) Energy or Thunderclap ends.

: 10   : 2   : 15
Obsidian Flesh

Obsidian Flesh (Elite)

Elite Enchantment. For (Min: 8 - Max: 20) seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.

: 10   : 1   : 30
Ether Prodigy

Ether Prodigy (Elite)

Elite Enchantment. Lose all "Enchantments." For (Min: 10 - Max: 25) seconds, you gain Energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.

: 5   : 1   : 5
Ether Renewal

Ether Renewal (Elite)

Elite Enchantment. For 7 seconds, each time you cast a spell, you gain (Min: 1 - Max: 5) Energy and (Min: 5 - Max: 20) Health for each Enchantment on you.

: 10   : 1   : 30
Mind Burn

Mind Burn (Elite)

Elite Spell. Target foe takes (Min: 15 - Max: 60) fire damage. If you have more Energy than target foe, that foe takes an additional (Min: 15 - Max: 60) fire damage and is set on fire for (Min: 1 - Max: 7) second(s). This Spell causes Exhaustion.

: 15   : 1   : 20
Mind Freeze

Mind Freeze (Elite)

Elite Hex. Target foe suffers (Min: 10 - Max: 40) cold damage. If you have more Energy than target foe, that foe suffers an additional (Min: 10 - Max: 40) cold damage and moves 90% slower for (Min: 2 - Max: 6) seconds. This Spell causes Exhaustion.

: 10   : 1   : 20
Mist Form

Mist Form (Elite)

Elite Enchantment. For (Min: 8 - Max: 20) seconds, you cannot take or deal damage from attacks.

: 10   : 2   : 30
Ward Against Harm

Ward Against Harm (Elite)

Spell. Create a Ward Against Harm here. For (Min: 8 - Max: 20) seconds, allies in this area have (Min: 12 - Max: 60) armor against fire damage and (Min: 12 - Max: 24) armor against other damage.

: 15   : 1   : 20
Water Trident

Water Trident (Elite)

Elite Spell. Send out a Water Trident at target foe. Water Trident strikes for (Min: 5 - Max: 65) cold damage if it hits. If it hits a moving foe, that foe is knocked down.

: 5   : 1   : 3
Elemental Attunement

Elemental Attunement (Elite)

Elite Enchantment. For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the spell each time you use magic associated with any of these elements.

: 10   : 2   : 60
Glyph of Energy

Glyph of Energy (Elite)

Elite Glyph. Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.

: 5   : 1   : 15
Glyph of Renewal

Glyph of Renewal (Elite)

Elite Glyph. Your next Spell recharges twice as fast as normal.

: 5   : 1   : 30

Mesmer    - Top -


Energy Surge

Energy Surge (Elite)
Elite Spell. Target foe loses (Min: 4 - Max: 10) energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.

: 10   : 2   : 20
Panic

Panic (Elite)
Elite Hex. For (Min: 10 - Max: 25) seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take (Min: 10 - Max: 82) damage whenever they use a Signet

: 25   : 2   : 10
Power Block

Power Block (Elite)
Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for (Min: 3 - Max: 15) seconds for that foe

: 15   : 0.25   : 30
Mantra of Recovery

Mantra of Recovery (Elite)
Elite Stance. For (Min: 5 - Max: 20) seconds, Spells you cast recharge 50% faster

: 15   : 0   : 30
Crippling Anguish

Crippling Anguish (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, target moves 50% slower and suffers Health degeneration of (Min: 1 - 3)

: 15   : 1   : 20
Fevered Dreams

Fevered Dreams (Elite)
Elite Hex. For (Min: 4 - Max: 16) seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well

: 10   : 2   : 10
Illusionary Weaponry

Illusionary Weaponry (Elite)
Elite Enchantment. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes (Min: 8 - Max: 40) damage

: 15   : 1   : 40
Ineptitude

Ineptitude (Elite)
Elite Hex. For (Min: 4 - Max: 10) seconds, if target foe attacks, that foe takes (Min: 10 - Max: 82) damage and becomes Blinded for 10 seconds

: 10   : 1   : 20
Migraine

Migraine (Elite)
Elite Hex. For (Min: 5 - Max: 20) seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3) and takes 100% longer to cast Spells

: 10   : 2   : 15
Energy Drain

Energy Drain (Elite)
Elite Spell. Target foe loses (Min: 4 - Max: 10) energy. You gain 2 points of Energy for each point of Energy lost

: 5   : 1   : 30
Keystone Signet

Keystone Signet (Elite)
Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for (Min: 17 - Max: 5) seconds

: 0   : 2   : 30
Mantra of Recall

Mantra of Recall (Elite)
Elite Enchantment. For 20 seconds, you gain no benefit from it. You gain (Min: 13 - Max: 28) energy when Mantra of Recall ends

: 10   : 1   : 20
Echo

Echo (Elite)
Elite Enchantment. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds

: 5   : 1   : 60
Signet of Midnight

Signet of Midnight (Elite)
Elite Signet. You and target touched foe become Blinded for 15 seconds

: 0   : 0.75   : 15

Ranger    - Top -


Ferocious Strike

Ferocious Strike (Elite)
Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +(Min: 13 - Max: 28) damage. If that attack hits, you gain adrenaline and (Min: 3 - Max: 10) energy.

: 5   : 8   : 0
Escape

Escape (Elite)
Elite Stance. For (Min: 5 - Max: 17) seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.

: 5   : 0   : 30
Marksman's Wager

Marksman's Wager (Elite)
Elite Preperation. For 12 seconds, you gain (Min: 5 - Max: 10) Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.

: 5   : 2   : 24
Oath Shot

Oath Shot (Elite)
Elite Bow Attack. If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)

: 10   : 0   : 20
Practiced Stance

Practiced Stance (Elite)
Elite Stance. For (Min: 20 - Max: 35) seconds, your Preparations are ready 50% faster and last (Min: 24% - Max: 50%) longer.

: 5   : 0   : 15
Barrage

Barrage (Elite)
Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +(Min: 1 - Max: 16) damage if they hit.

: 5   : 0   : 1
Crippling Shot

Crippling Shot (Elite)
Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be "blocked" or "evaded."

: 10   : 0   : 1
Punishing Shot

Punishing Shot (Elite)
Elite Bow Attack. If Punishing Shot hits, you strike for +(Min: 10 - Max: 20) damage and your target is interrupted.

: 10   : 0.5   : 8
Greater Conflagration

Greater Conflagration (Elite)
Elite Nature Ritual. Create a level (Min: 1 - Max: 10) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (Min: 30 - Max: 150) seconds.

: 5   : 5   : 60
Incendiary Arrows

Incendiary Arrows (Elite)
Elite Preparation. For 10 seconds, targets struck by your arrows are interrupted and set on fire for (Min: 1 - Max: 3) seconds.

: 5   : 2   : 24
Melandru's Arrows

Melandru's Arrows (Elite)
Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (Min: 3 - Max: 25) seconds, and if they hit a target who is under an Enchantment, they do +(Min: 8 - Max: 28) damage.

: 5   : 2   : 12
Melandru's Resilience

Melandru's Resilience (Elite)
Elite Stance. For (Min: 8 - Max: 20) seconds, you gain +2 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering.

: 5   : 0   : 25
Poison Arrow

Poison Arrow (Elite)
Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for (Min: 5 - Max: 20) seconds.

: 5   : 0   : 1
Spike Trap

Spike Trap (Elite)
Elite Trap. When Spike Trap is triggered, all foes in the area take (Min: 10 - Max: 68) piercing damage, become "Crippled" for (Min: 3 - Max: 15) seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.

: 10   : 2   : 20
Quick Shot

Quick Shot (Elite)
Elite Bow Attack. Shoot an arrow that moves twice as fast.

: 5   : 1   : 1

Assassin    - Top -


Flashing Blades

Flashing Blades (Elite)
Elite Stance. For (Min: 5 - Max: 17) seconds, you have a 50% chance to block incoming attacks while attacking. This is an elite skill.

: 10   : 0   : 20
Moebius Strike

Moebius Strike (Elite)
Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +(Min: 5 - Max: 29) damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.

: 5   : 0   : 10
Temple Strike

Temple Strike (Elite)
Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for (Min: 1 - Max: 7) second(s).

: 10   : 0   : 12
Beguiling Haze

Beguiling Haze (Elite)
Spell. If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes Dazed for (Min: 5 - Max: 10) seconds.

: 10   : 0.25   : 20
Shadow Form

Shadow Form (Elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but (Min: 5 - Max: 41) health.

: 5   : 1   : 60
Shadow Shroud

Shadow Shroud (Elite)
Elite Enchantment. For (Min: 3 - Max: 8) seconds, target foe cannot be the target of Enchantments.

: 10   : 1   : 20
Assassin's Promise

Assassin's Promise (Elite)
Hex. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone fiend. Bone fiends can attack at range.

: 5   : 0.75   : 4
Shroud of Silence

Shroud of Silence (Elite)
Elite Hex. All of your spells are disabled for 15 seconds. For (Min: 3 - Max: 9) seconds, target touched foe cannot cast spells.

: 10   : 0.75   : 30
Siphon Strength

Siphon Strength (Elite)
Hex. For (Min: 5 - Max: 10) seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.

: 15   : 2   : 30
Way of the Empty Palm

Way of the Empty Palm (Elite)
Enchantment. For (Min: 5 - Max: 17) seconds, off-hand and dual attacks cost no Energy.

: 5   : 1   : 30

Ritualist    - Top -


Grasping was Kuurong

Grasping was Kuurong (Elite)
Spell. Hold Kuurong's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 5 - Max: 41) lightning damage and knocked down.

: 15   : 2   : 30
Signet of Spirits

Signet of Spirits (Elite)
Signet. You gain (Min: 1 - Max: 6) Energy for each spirit in the area (maximum of (Min: 5 - Max: 17) Energy).

: 0   : 1   : 20
Spirit Boon Strike

Spirit Boon Strike (Elite)
Spell. Target foe is struck for (Min: 10 - Max: 82) lightning damage, and all spirits near you gain (Min: 10 - Max: 82) Health.

: 10   : 2   : 20
Spirit Channeling

Spirit Channeling (Elite)
Enchantment. For 10 seconds, you gain +(Min: 1 - Max: 5) Energy regeneration but suffer -5 Health degeneration. When spirit Channeling ends, you gain (Min: 5 - Max: 17) Health for each ally in the area.

: 5   : 1   : 30
Wrath from Beyond

Wrath from Beyond (Elite)
Spell. For each nearby spirit, one nearby foe is struck for (Min: 10 - Max: 82) lightning damage. (The same foe cannot be struck more than once)

: 10   : 1   : 20
Defiant Was Xinrae

Defiant Was Xinrae (Elite)
Spell. Hold Xinrae's ashes for up to (Min: 5 - Max: 10) seconds. While you hold her ashes, enemy spells that the caster and the caster's allies use against you are disabled for an additional (Min: 5 - Max: 17) seconds.

: 25   : 0.75   : 25
Wanderlust

Wanderlust (Elite)
Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses (Min: 70 - Max: 54) Health. This spirit dies after (Min: 30 - Max: 54) seconds.

: 10   : 5   : 60
Weapon of Quickening

Weapon of Quickening (Elite)
Weapon Spell. For (Min: 5 - Max: 13) seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster.

: 10   : 2   : 5
Preservation

Preservation (Elite)
Elite Binding Ritual. Create a level (Min: 1 - Max: 8) spirit. Every 4 seconds, this spirit heals one ally in the area for (Min: 10 - Max: 94) Health. This spirit dies after 60 seconds.

: 5   : 3   : 45
Spirit Light Weapon

Spirit Light Weapon (Elite)
Weapon Spell. For 10 seconds, target ally gains (Min: 3 - Max: 13) Health each second. spirit Light Weapon ends if that ally is not near a spirit.

: 5   : 1   : 5
Attuned Was Songkai

Attuned Was Songkai (Elite)
Elite Enchantment. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost (Min: 5 - Max: 41)% less Energy to cast.

: 10   : 2   : 60
Consume Soul

Consume Soul (Elite)
Spell. Target touched spirit is destroyed. All allies in the area are healed for (Min: 30 - Max: 198) Health.

: 5   : 0.75   : 4
Ritual Lord

Ritual Lord (Elite)
Elite Skill. For 30 seconds, your Rituals recharge (Min: 5 - Max: 63)% faster.

: 10   : 5   : 30
Soul Twisting

Soul Twisting (Elite)
Elite Enchantment. Destroy target allied spirit. The next Binding ritual you perform casts 66% faster and recharges instantly.

: 5   : 1   : 10


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