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Content



Assassin


- Dagger Mastery - Shadow Arts - Deadly Arts - Critical Strikes - No Attribute -


In near future you will see here some info about Assassin.























All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
Dagger Mastery - Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
Shadow Arts - No inherent effect. Many assassin skills, especially those related to defense and moving as a shadow become more effective with higher Shadow Arts.
Deadly Arts - No inherant effect. Many Assassin skills, espeically those related to harming enemies, become more effective with Deadly Arts.
Critical Strikes - Primary Attribute (Available to Primary Assassins only). For Each rank of Critical Strikes you have, you gaine an additional 1% chance to critical hit. You gain 2 Energy whenever you score a critical hit this way.
No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Dagger Mastery    - Top -


Black Mantis Thrust

Black Mantis Thrust
Lead Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If target foe is suffering from a Hex, that foe is Crippled for (Min: 3 - Max: 13) seconds.

: 5   : 0   : 12
Blades of Steelt

Blades of Steel
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +(Min: 1 - Max: 6) damage for each recharging dagger attack.

: 5   : 0   : 20
Death Blossom

Death Blossom
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes for +(Min: 10 - Max: 22) damage against target foe and all adjacent foes take +(Min: 10 - Max: 22) damage.

: 5   : 0   : 12
Desperate Strike

Desperate Strike
Lead Attack. If you have less than (Min: 25 - Max: 61)% Health, you deal +(Min: 5 - Max: 41) damage.

: 5   : 0   : 10
Disrupting Stab

Disrupting Stab
Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for (Min: 3 - Max: 9) seconds.

: 5   : 0   : 15
Exhausting Failure

Exhausting Failure
Dual Attack. Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from exhaustion.

: 5   : 0   : 12
Falling Spider

Falling Spider
Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +(Min: 5 - Max: 29) damage and target foe is Poisoned for (Min: 5 - Max: 17) seconds.

: 5   : 0   : 12
Flashing Blades

Flashing Blades (Elite)
Elite Stance. For (Min: 5 - Max: 17) seconds, you have a 50% chance to block incoming attacks while attacking. This is an elite skill.

: 10   : 0   : 20
Fox Fangs

Fox Fangs
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +(Min: 5 - Max: 17) damage if it hits.

: 5   : 0   : 10
Golden Lotus Strike

Golden Lotus Strike
Lead Attack. If it hits, this attack strikes for +(Min: 1 - Max: 16) damage. If it hits a target that has no enchantments, you gain (Min: 3 - Max: 9) Energy.

: 5   : 0   : 20
Golden Phoenix Strike

Golden Phoenix Strike
Off-Hand Attack. For (Min: 6 - Max: 12) seconds, target foe suffers Health degeneration of (Min: 3 - Max: 8), which you gain as Health regeneration.

: 5   : 0   : 8
Horns of the Ox

Horns of the Ox
Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +(Min: 5 - Max: 13) damage. If struck foe is not adjacent to any allies, that foe is knocked down.

: 5   : 0   : 12
Jagged Strike

Jagged Strike
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for (Min: 3 - Max: 8) seconds.

: 5   : 0   : 6
Jungle Strike

Jungle Strike
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +(Min: 5 - Max: 17) damage. If it hits a foe that was Crippled, it does +(Min: 1 - Max: 25) damage.

: 5   : 0   : 12
Mantis Sting

Mantis Sting
Lead Attack. If Mantis Sting hits, target foe takes +(Min: 5 - Max: 17) damage. If this attack strikes a fleeing foe, that foe is Crippled for (Min: 3 - Max: 13) seconds.

: 5   : 0   : 8
Moebius Strike

Moebius Strike (Elite)
Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +(Min: 5 - Max: 29) damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.

: 5   : 0   : 10
Nine Tail Strike

Nine Tail Strike
Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +(Min: 5 - Max: 13) damage if it hits.

: 5   : 0   : 12
Repeating Strike

Repeating Strike
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +(Min: 5 - Max: 17) damage. If it misses, it takes an additional 15 seconds to recharge.

: 5   : 0   : 0
Temple Strike

Temple Strike (Elite)
Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for (Min: 1 - Max: 7) second(s).

: 10   : 0   : 12
Twisted Fangs

Twisted Fangs
Off-Hand Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +(Min: 3 - Max: 9) damage and struck foe suffers from Bleeding and Deep Wound for (Min: 5 - Max: 17) seconds.

: 10   : 0   : 12
Wild Strike

Wild Striket
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +(Min: 5 - Max: 17) damage and target foe loses all stances.

: 5   : 0   : 4




Shadow Arts    - Top -


Beguiling Haze

Beguiling Haze (Elite)
Spell. If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes Dazed for (Min: 5 - Max: 10) seconds.

: 10   : 0.25   : 20
Blinding Powder

Blinding Powder
Spell. Must follow an off-hand attack. Target foe becomes Blinded for (Min: 3 - Max: 13) seconds.

: 5   : 1   : 20
Caltrops

Caltrops
Spell. Target foe and all foes adjacent to your target are Crippled for (Min: 5 - Max: 13) seconds. Caltrops has half the normal range.

: 10   : 1   : 20
Death's Charge

Death's Charge
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for (Min: 40 - Max: 112).

: 5   : 1   : 45
Heart of Shadow

Heart of Shadow
Enchantment. For 60 seconds, the next time you take damage you are healed for (Min: 15 - Max: 63) Health and Shadow Step to a random nearby location.

: 10   : 0.25   : 20
Mirrored Stance

Mirrored Stance
Hex. For (Min: 10 - Max: 30) seconds, whenever target foe enters a Stance, you enter the same Stance.

: 5   : 2   : 30
Return

Return
Spell. All adjacent foes are Crippled for (Min: 3 - Max: 7) seconds. Teleport to target ally.

: 5   : 1   : 20
Shadow Form

Shadow Form (Elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but (Min: 5 - Max: 41) health.

: 5   : 1   : 60
Shadow Refuge

Shadow Refuge
Enchantment. For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for (Min: 30 - Max: 102).

: 5   : 1   : 8
Shadow Shroud

Shadow Shroud (Elite)
Elite Enchantment. For (Min: 3 - Max: 8) seconds, target foe cannot be the target of Enchantments.

: 10   : 1   : 20
Shadow Step

Shadow Step
Stance. For (Min: 5 - Max: 17) seconds you move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step.

: 10   : 0   : 30
Shadowy Burden

Shadowy Burden
Hex. For (Min: 4 - Max: 9) seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.

: 10   : 2   : 15
Shroud of Distress

Shroud of Distress
Enchantment. For 30 seconds, if you are below 50% Health, you have a (Min: 15 - Max: 63)% chance to evade attacks.

: 10   : 1   : 45
Unseen Fury

Unseen Fury
Stance. For (Min: 10 - Max: 30) seconds, you cannot be blocked, or evaded by Blinded foes.

: 5   : 0   : 45
Viper's Defense

Viper's Defense
Stance. For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for (Min: 5 - Max: 17) seconds.

: 5   : 0   : 10
Way of Perfection

Way of Perfection
Enchantment. For (Min: 10 - Max: 30) seconds, whenever you successfully make a critical hit you gain (Min: 10 - Max: 30) health.

: 5   : 1   : 30
Way of the Fox

Way of the Fox
Enchantment. For (Max: 10 - Min: 30) seconds, your next attack cannot miss.

: 5   : 1   : 3
Way of the Lotus

Way of the Lotus
Hex. For (Min: 10 - Max: 30) seconds, the next time you hit target foe with a dual attack skill, you gain (Min: 5 - Max: 13) Energy.

: 5   : 1   : 20




Deadly Arts    - Top -


Assassin's Promise

Assassin's Promise (Elite)
Hex. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone fiend. Bone fiends can attack at range.

: 5   : 0.75   : 4
Crippling Dagger

Crippling Dagger
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for (Min: 5 - Max: 41) earth damage if it hits, and cripples fleeing foes for 3-13 second. This spell has half the normal range.

:5   : 1   : 20
Dancing Daggers

Dancing Daggers
Spell. Send out three Dancing Daggers at target foe. Each striking for (Min: 5 - Max: 17) earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.

: 5   : 1   : 5
Dark Prison

Dark Prison
Hex. Shadow Step to target foe. For (Min: 1 - Max: 6) second(s), that foe moves 33% slower.

: 10   : 1   : 60
Enduring Toxin

Enduring Toxin
Hex. For 3 seconds, target foe suffers -(Min: 1 - Max: 3) Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is rened for another 3 seconds.

: 5   : 2   : 10
Entangling Asp

Entangling Asp
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for (Min: 5 - Max: 17) seconds.

: 10   : 1   : 20
Expose Defenses

Expose Defenses
Hex. For (Min: 3 - Max: 9) seconds, target foe cannot "block" or "evade" your attacks.

: 10   : 2   : 10
Expunge Enchantments

Expunge Enchantments
Spell. All your non-attack skills are disabled for (Min: 10 - Max: 6) seconds. For each skill disabled in this way, target touched foe loses one Enchantment.

: 10   : 0.75   : 30
Impale

Impale
Hex. For (Min: 10 - Max: 30) seconds, next time target foe is hit by a dual attack, that foe is struck for (Min: 10 - Max: 58) earth damage.

: 10   : 1   : 5
Iron Palm

Iron Palm
Skill. Target touched foe suffers (Min: 5 - Max: 41) damage. Iron fist may be used as a lead attack.

: 5   : 0.75   : 20
Mantis Touch

Mantis Touch
Spell. Must follow a lead attack. Target foe becomes Crippled for (Min: 3 - Max: 17) seconds.

: 5   : 0.75   : 15
Mark of Death

Mark of Death
Hex. For (Min: 4 - Max: 9) seconds, target foe gains 20% less benefit from healing.

: 10   : 0.25   : 20
Mark of Instability

Mark of Instability
Hex. For (Min: 10 - Max: 30) seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.

: 10   : 1   : 20
Scorpion Wire

Scorpion Wire
Hex. For (Min: 8 - Max: 18) seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.

: 5   : 2   : 30
Shameful Fear

Shameful Fear
Hex. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes (Min: 5 - Max: 17) damage.

: 10   : 2   : 20
Shroud of Silence

Shroud of Silence (Elite)
Elite Hex. All of your spells are disabled for 15 seconds. For (Min: 3 - Max: 9) seconds, target touched foe cannot cast spells.

: 10   : 0.75   : 30
Signet of Shadows

Signet of Shadows
Spell. Target foe takes (Min: 5 - Max: 29) shadow damage. If your target was Blinded, that foe suffers an additional (Min: 15 - Max: 51) shadow damage.

: 0   : 1   : 30
Siphon Speed

Siphon Speed
Hex. For (Min: 5 - Max: 13) seconds, target foe moves 15% slower and you move 15% faster.

: 5   : 1   : 5
Siphon Strength

Siphon Strength (Elite)
Hex. For (Min: 5 - Max: 10) seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.

: 15   : 2   : 30
Way of the Empty Palm

Way of the Empty Palm (Elite)
Enchantment. For (Min: 5 - Max: 17) seconds, off-hand and dual attacks cost no Energy.

: 5   : 1   : 30




Critical Strikes    - Top -


Black Lotus Strike

Black Lotus Strike
Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +(Min: 1 - Max: 25) damage and you gain (Min: 5 - Max: 17) Energy.

: 10   : 0   : 30
Critical Defenses

Critical Defenses
Enchantment. For 4 seconds, you have (Min: 25 - Max: 45)% chance to block. Critical Defenses refreshes every time you land a critical hit.

: 10   : 1   : 30
Critical Eye

Critical Eye
Skill. For (Min: 10 - Max: 30) seconds, you have an additional (Min: 1 - Max: 6)% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.

: 5   : 0   : 30
Critical Strike

Critical Strike
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +(Min: 1 - Max: 8) damage and resuslts in a critical hit.

: 5   : 0   : 12
Dark Apostasy

Dark Apostasy (Elite)
Elite Enchantment. For (Min: 10 - Max: 30) seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment int this way, you lose (Min: 15 - Max: 8) Energy or Dark Apostasy ends.

: 10   : 2   : 30
Locusts' Fury

Locusts' Fury (Elite)
Enchantment. For (Min: 10 - Max: 30) seconds, you have an additional 20% chance to double strike.

: 10   : 2   : 30
Palm Strike

Palm Strike (Elite)
Skill. Target touched foe is strick for (Min: 5 - Max: 53) shadow damage. This skill counts as an off hand attack.

: 10   : 0.75   : 12
Seeping Wound

Seeping Wound (Elite)
Spell. All your non-attack skills are disabled for (Min: 10 - Max: 6) seconds. For each skill disabled in this way, target touched foe loses one Enchantment.

: 10   : 0.75   : 30
Sharpen Daggers

Sharpen Daggers
Enchantment. For (Min: 10 - Max: 30) seconds, all of your critical hits cause Bleeding for (Min: 5 - Max: 13) seconds.

: 5   : 2   : 20
Unsuspecting Strike

Unsuspecting Strike
Lead Attack. If this attack hits, you strike for +(Min: 1 - Max: 25) damage. If your target was above 90% Health you deal an additional (Min: 10 - Max: 34) damage.

: 10   : 0   : 10




No Attribute    - Top -


Aura of Displacement

Aura of Displacement (Elite)
Elite Enchantment. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location. This is an elite skill.

: 10   : 2   : 15   : 2   
Dash

Dash
Stance. For 3 seconds, you run 50% faster.

: 5   : 0   : 15
Recall

Recall
Enchantment. While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.

: 15   : 2   : 10   
Signet of Malice

Signet of Malice
Signet. For each condition suffered by target foe, you lose one condition.

: 0   : 1   : 45
Spirit Walk

Spirit Walk
Spell. Shadow Step to target spirit.

: 5   : 1   : 0
Resurrection Signet

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0   : 2   : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0   : 2   : X


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