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Warrior's Isle
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This isle has similar layout like Wizard's and Hunter's Isles.
Near each base stands catapults, which are damaged and to repair them there is Repair Kit - one for each team, but team can get both kits.
Guild Halls have gates, which can be open from both sides. Inner side can be open normally by clicking on Lever. But outer side can be open normally only by team which this base belong. Opposite team need to take their Guild Thief - she has ability to open gate. Each Guild Hall gave two gates.
In the center of map we can find Flag Stand,
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Wizard's Isle
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This isle has similar layout like Warrior's and Hunter's Isles.
Near each base stands catapults, which are damaged and to repair them there is Repair Kit - one for each team, but team can get both kits.
Guild Halls have gates, which can be open from both sides. Inner side can be open normally by clicking on Lever. But outer side can be open normally only by team which this base belong. Opposite team need to take their Guild Thief - she has ability to open gate. Each Guild Hall gave two gates.
In the center of map we can find Flag Stand,
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Hunter's Isle
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This isle has similar layout like Wizard's and Warrior's Isles.
Near each base stands catapults, which are damaged and to repair them there is Repair Kit - one for each team, but team can get both kits.
Guild Halls have gates, which can be open from both sides. Inner side can be open normally by clicking on Lever. But outer side can be open normally only by team which this base belong. Opposite team need to take their Guild Thief - she has ability to open gate. Each Guild Hall gave two gates.
In the center of map we can find Flag Stand.
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Druid's Isle
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Jungle map with Vine Bridge and Vine Seeds. Seeds are spawned in each base and can be carry by player to special points on map where when dropped they will make Vine Bridge to grow. Also seeds can be dropped near foe. Growing roots will stop this foe for few seconds - works like knock down.
In the center of map we can find Flag Stand.
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Isle of the Death
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This Isle is very simple. There is only one "trap" for players - water that leads to flag stand localized in west side of map. Water will cause movements slow down (-50%).
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Frozen Isle
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This map can be quite confusing in the beginning because three ways to Guild Halls are different - have different properties. One that leads to Flag Stand has Ice witch will slow down your movements a lot won't affect you if you already moving. Second and third have gates that can be open from inner side. Gate that is in the center of map is closed at beginning of fight. To open it use level located on third way. Remember that when you use it gate in the center will open but this one will close. Only one of them can be open at same time.
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Nomad's Isle
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This map has two surprises. First are teleports which can easily take team to foe's base. Second are quick sands. They are on the way to Flag Stand and to opponent's Guild Hall as well. Quick Sands will drain 1 point of energy whenever you cast a spell.
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Burning Isle
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Lava pools are thing that is very hard to deal on this map. To get to Flag Stand you have walk through lava. Also second and shorter way to Guild Hall has many pools of lava. Lava makes -7 health degeneration (-14 HP/second), so there is quite big chance to die easily on this map.
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