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Content


Weapon and Armor modifications
Written by Galazar

Travelling through the lands of Tyria you will find many diffrent weapons and armors. Some of them will be magical and because of that they will have modifications that will help you in fight. Below you can find all types of those modifications that can be found in game.
Remember that one weapon can have only two upgrades - first with prefix and second with suffix. Focuses, Wands, Rods and Shields can have only modifications but not upgrades. Upgrades can be add to weapon or substract from it. Modifications can't.

Axe, Hammer, Sword Damage Bonuses
*Increases damage by +10-15% but reduces armor by X while attacking.
*Increases damage by +10-15% but gives you -1 Health Regeneration
*Increases damage by +10-15% but gives you -1 Energy Regeneration
*Increases damage by +10-15% but gives you -X max Energy
*Increases damage by +10-15 while you're enchanted
*Increases damage by +10-15% against a hexed foe
*Increases damage by +10-15% while your Health is above 50%
*Increases damage by 15-20% while your Health is below 50%
*Increases damage by 15-20% while you're suffering from a Hex
*Increases damage by while you're in a Stance


Axe, Hammer, Sword Prefixes
IceyChanges damage to Cold
EbonChanges damage to Earth
ShockingChanges damage to Lightning
FieryChanges damage to Fire
Barbed (Not Hammer)Increases Bleed duration by 33%
Crippling (Not Hammer)Increases Cripple duration by 33%
Cruel (Not Sword)Increases Deep Wound duration by 33%
FuriousDoubles your Adrenaline gain, X% of the time
Poisoner'sIncreases Poison Duration by 33%
Heavy (Not Sword)Increases Weaken duration by 33%
ZealousEach hit gives you 1 Energy, but you have -1 Energy Regen
VampiricEach hit steals 1-3 target Health, but you have -1 Health Regen
SunderingX% of the time, your hit has 10% armor penetration


Axe, Hammer, Sword Suffixes
Defense+4-5 Armor
Shelter+4-7 Armor
Warding+4-7 Armor
X Slaying+15-30% damage vs. a creature type
Fortitude+20-30 max Health
EnchantingEnchantments you cast last 10-20% longer
Appropriate
Attribute
10-20% chance of +1 attribute each time you use one of the attribute's skills
(Axe Mastery, Hammer Mastery of Swordmanship)


Staff Bonuses
Shorten Condition DurationReduces the duration of X condition by 33%
Improve Skill Recharge Time5-10% chance to reduce your skill's recharge by 20%
Improve Skill Recharge Time10-20% chance to reduce (X Attribute) skill's recharge time by 20%
Improve Casting Time5-10% chance to improve your skill's casting speed by 20%
Improve Casting Time10-20% chance to cut (X Attribute) skill's casting time by 20%


Staff Prefixes (Heads)
Defensive+4-5 Armor
Insightful+1-5 Max Energy
Hale+20-30 Max Health


Staff Suffixes (Wrappings)
Defense+4-5 Armor
Shelter+4-7 Armor vs. Physical Attacks
Warding+4-7 Armor vs. Elemental Attacks
X Slaying+15-30% damage vs. a Creature Type.
Fortitude+20-30 Max Health
EnchantingEnchantments you cast last 10-20% longer


Rod Bonuses
Energy Bonus+1-5 Energy while you are enchanted
Energy Bonus+10-15 Energy, but -1 Energy Regeneration
Energy Bonus+1-5 Energy While Health is greater than 50%
Energy Bonus+1-5 Energy While Health is less than 50%
Energy Bonus+1-5 Energy while Hexed
Improved Skill Recharge5-10% chance to reduce your skill's recharge by 20%
Improved Skill Recharge10-20% chance to reduce (X Attribute) skill's recharge by 20%
Improved Casting Speed5-10% chance to improve your skill's casting speed by 20%
Improved Casting Speed10-20% chance to improve (X Attribute) skill's casting speed by 20%


Focus Bonuses
Shorten Condition DurationReduces the duration of X condition by 33%
Energy Bonus+10-15 energy, -1 energy regeneration
Improved Skill Recharge5-10% chance to reduce your skill's recharge by 20%
Improved Skill Recharge10-20% chance to reduce (X Attribute) skills recharge by 20%
Improved Armor+3 Armor
Improved Armor+4-8 Armor for X daamge type
Improved Armor+4-5 Armor vs. Elemental damage
Improved Armor+4-8 Armor vs. X creature type
Improved Armor+4-5 Armor vs. physical damage
Improved Armor+4-5 armor while casting
Improved Armor+4-5 Armor while attacking
Improved Armor+4-5 Armor while enchanted
Improved Armor+4-8 Armor while health is less than 50%
Improved Armor+4-5 Armor while health is less than 50%
Improved Armor+4-8 Armor while Hexed
Health Bonus+20-30 max Health
Health Bonus+15-45 Health while Enchanted
Health Bonus+15-45 Health while Hexed


Shield Bonuses
Shorten Condition DurationReduces the duration of X condition by 33%
Health Bonus+20-30 max Health
Health Bonus+15-45 Health while enchanted
Health Bonus+15-45 Health while hexed
Improved Armor+4-8 Armor for X damage type
Improved Armor+4-8 Armor vs. X creature type
Damage Reduction1-20% chance to reduce damage by 1-3
Damage Reduction1-2 Damage while enchanted
Damage Reduction1-3 Damage while hexed
Damage Reduction1-2 Daamge while in a Stance
Health Bonus+15-45 Health while in a Stance

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