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Exploring the Explorables


Trekking through the explorable zones is both exciting and dangerous. The explorer should never take the level of a mob for granted. Mobs in attrition can kill you off just as fast as that single big mob. Using henchman works well if you do not have a PC group to go with. AI henchman are fairly reliable  and make exploration much easier and more interesting than trying to solo it.

Party Make Up

Monks are essential to the party as they offer healing. Warriors are also essential as they are the main "tank." So that raises the question: is a Ranger or an Elementalist needed? Elementalist provide more damage quicker though Rangers have more lasting power. Ranger henchman, however, do not use pets, which does not utilize the class' abilities to their full potential. Experience grinding is fairly painless because your party keeps moving. There are always new things to see and combat is fairly quick.


Henchmen don't attack until you attack first. When I say attack I don?t mean casting a spell, I mean attacking and doing actual damage. This can make it a bit tricky, as gaining agro from the beginning is not wise for casters. Passing off the agro as soon as you can is better than not. So, when your Warrior and Ranger have agro step back and start casting.

Exploring the zones takes a little thought. Approach areas with a lot of mobs carefully, especially if it is an area you have not traveled before or is a mob you have not fought before. You never know what abilities they posess. Use the Tab key to toggle through the mobs to see what they are and at what level when they appear on the compass screen. It's easier to plan ahead than to react after they are in view. Running into eternal damnation because you think you can win is fun but not practical. Exploration takes time, standing and waiting to heal or regain power takes up time so put thought into entering a fight. Dying in the middle of a remote zone, for an example, Deldrimor Bowl, is not fun, since returning is a bit of a trek, unless you have already opened up Lornar's Pass or The Frost Gate. Exploring off the beaten path is also a good idea if the game will let you.


There are quests in the explorable zones. North Kyrta Province has the Bandit Quest. Old Ascelon has the Lodestone and Gargoyle Fang Quests. Quests are fun and good ways for characters of appropriate level to gain gold or items or experience. Wandering the zone and getting rewarded for it is always a bonus.

Things To Find

There are things to find in the explorable zones, such as ways to go between districts without doing the co-op missions or other gems such as remote trainers. Some mobs have a tendency to drop certain kinds of salvage so they are available for the killing without having to do the co-ops. The explorable areas also offer named mobs that are a challenge to kill, though they do not always spawn every time a person enters the explorable area. Scenery can be rather breath taking from the caves of Griffons Mouth to the swamps of the Cursed Lands.

*** This article was written by Darbok and because it's wonderful guide that shows how we can gain new skills, I decided to post it here. ;)


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