Guild Wars - Guides and Strategies
his is a basic trapper build I use in HoH and UW.
You need a R/Me
Healing Spring (5the Trap)
Mantra of Resolve
Droknar's Forge Druid Armor
1 Superior Wilderness Survival Rune (need 16 wilderness survival.)
Any other minor runes you want.
1 Staff with +15 Energy.
1 Max damage bow with any mods.
For HoH the best build from my experience Is the "Hardball" tactic. Some prefer
have 2 separate groups, but not I ^^. This is a very simple method to deal great
amounts of damage quickly.All you need is, 7 trappers, or 6 and a monk, either
works. Modding the build can also be very successful. At the ghosts at the
beginning of Tombs, lay QZ and EW. Then when you are all ready, move together to
the center of the ghosts (elementalist). Ball up together as close as you can,
make sure you all have staves, and start trapping. Its quite easy to kill the
ghosts in 20-30 seconds if your not stuck with a bunch of idiots. For "Underworld",
in tombs not ToA, Lay all your spirits at 00:05 Then ball up on the stairs and
start laying traps, Make sure you have constant Healing Spring and that FS is up
at all times. This is a very simple, yet effective build, Give it a try.
This is almost the same as Tombs, though you will be pulling your enemies into
your traps rather than balling up and waiting for them. For this you need either
3-4 trappers and a monk, or just 4 trappers. Do Not take the quest when you
enter UW. Lay QZ and EW, then start trapping the stairs. The closer your traps
are to each other, the more effective they will be. Once you are done trapping,
Pull your enemy(s) into the traps, They will die quickly.You do not need mantra
of resolve for this, but it CAN be useful. Im not going to explain the whole run
in UW, because if you want to do this, you should have a decent amount of
experience in UW.
Hope you all enjoy this ^_^.